Core/Battlegrounds: Move some areatrigger handling to scripts
Port From (https://github.com/TrinityCore/TrinityCore/commit/9c5b8927f89cda74eb7350801c364b003048ba2b)
This commit is contained in:
@@ -88,25 +88,6 @@ namespace Game.Arenas
|
||||
TogglePillarCollision(true);
|
||||
}
|
||||
|
||||
public override void HandleAreaTrigger(Player player, uint trigger, bool entered)
|
||||
{
|
||||
if (GetStatus() != BattlegroundStatus.InProgress)
|
||||
return;
|
||||
|
||||
switch (trigger)
|
||||
{
|
||||
case 5224:
|
||||
case 5226:
|
||||
// fire was removed in 3.2.0
|
||||
case 5473:
|
||||
case 5474:
|
||||
break;
|
||||
default:
|
||||
base.HandleAreaTrigger(player, trigger, entered);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public override void PostUpdateImpl(uint diff)
|
||||
{
|
||||
if (GetStatus() != BattlegroundStatus.InProgress)
|
||||
|
||||
Reference in New Issue
Block a user