Core/Battlegrounds: Move some areatrigger handling to scripts
Port From (https://github.com/TrinityCore/TrinityCore/commit/9c5b8927f89cda74eb7350801c364b003048ba2b)
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@@ -63,22 +63,6 @@ namespace Game.Arenas
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for (int i = RuinsofLordaeronObjectTypes.Buff1; i <= RuinsofLordaeronObjectTypes.Buff2; ++i)
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SpawnBGObject(i, 60);
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}
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public override void HandleAreaTrigger(Player player, uint trigger, bool entered)
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{
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if (GetStatus() != BattlegroundStatus.InProgress)
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return;
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switch (trigger)
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{
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case 4696: // buff trigger?
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case 4697: // buff trigger?
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break;
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default:
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base.HandleAreaTrigger(player, trigger, entered);
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break;
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}
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}
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}
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struct RuinsofLordaeronObjectTypes
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