Core/Battlegrounds: Move some areatrigger handling to scripts
Port From (https://github.com/TrinityCore/TrinityCore/commit/9c5b8927f89cda74eb7350801c364b003048ba2b)
This commit is contained in:
@@ -5,6 +5,7 @@ using Framework.Constants;
|
||||
using Game.Entities;
|
||||
using Game.Maps;
|
||||
using Game.Networking.Packets;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Game.BattleGrounds.Zones.EyeofStorm
|
||||
@@ -219,6 +220,7 @@ namespace Game.BattleGrounds.Zones.EyeofStorm
|
||||
}
|
||||
}
|
||||
|
||||
[Obsolete("Remove me when eye of the storm is updated.")]
|
||||
public override void HandleAreaTrigger(Player player, uint trigger, bool entered)
|
||||
{
|
||||
if (!player.IsAlive()) //hack code, must be removed later
|
||||
|
||||
Reference in New Issue
Block a user