Core/Battlegrounds: Move some areatrigger handling to scripts

Port From (https://github.com/TrinityCore/TrinityCore/commit/9c5b8927f89cda74eb7350801c364b003048ba2b)
This commit is contained in:
hondacrx
2024-02-24 15:44:44 -05:00
parent 18d20e0a75
commit 1940e1613c
10 changed files with 65 additions and 126 deletions
@@ -5,6 +5,7 @@ using Framework.Constants;
using Game.Entities;
using Game.Maps;
using Game.Networking.Packets;
using System;
using System.Collections.Generic;
namespace Game.BattleGrounds.Zones.EyeofStorm
@@ -219,6 +220,7 @@ namespace Game.BattleGrounds.Zones.EyeofStorm
}
}
[Obsolete("Remove me when eye of the storm is updated.")]
public override void HandleAreaTrigger(Player player, uint trigger, bool entered)
{
if (!player.IsAlive()) //hack code, must be removed later