Core/Battlegrounds: Move some areatrigger handling to scripts

Port From (https://github.com/TrinityCore/TrinityCore/commit/9c5b8927f89cda74eb7350801c364b003048ba2b)
This commit is contained in:
hondacrx
2024-02-24 15:44:44 -05:00
parent 18d20e0a75
commit 1940e1613c
10 changed files with 65 additions and 126 deletions
@@ -429,13 +429,6 @@ namespace Game.BattleGrounds.Zones
public override void RemovePlayer(Player player, ObjectGuid guid, Team team) { }
public override void HandleAreaTrigger(Player source, uint trigger, bool entered)
{
// this is wrong way to implement these things. On official it done by gameobject spell cast.
if (GetStatus() != BattlegroundStatus.InProgress)
return;
}
void TeleportPlayers()
{
foreach (var pair in GetPlayers())