Core/Battlegrounds: Move some areatrigger handling to scripts
Port From (https://github.com/TrinityCore/TrinityCore/commit/9c5b8927f89cda74eb7350801c364b003048ba2b)
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@@ -6,6 +6,7 @@ using Game.Entities;
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using Game.Networking.Packets;
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using Game.DataStorage;
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using System.Collections.Generic;
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using System;
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namespace Game.BattleGrounds.Zones
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{
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@@ -598,6 +599,7 @@ namespace Game.BattleGrounds.Zones
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UpdateWorldState(WSGWorldStates.FlagCapturesHorde, (int)GetTeamScore(team));
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}
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[Obsolete("Remove me when warsong gluch is updated.")]
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public override void HandleAreaTrigger(Player player, uint trigger, bool entered)
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{
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//uint SpellId = 0;
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