Core/Spells: Fixed Spell::GetUnitTargetCountForEffect incorrectly counting missed targets instead of hit targets
Port From (https://github.com/TrinityCore/TrinityCore/commit/570e882d024991b44ccfd2fb2891a25ee054587b)
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@@ -1866,7 +1866,7 @@ namespace Game.Spells
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public long GetUnitTargetCountForEffect(uint effect)
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{
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return m_UniqueTargetInfo.Count(targetInfo => targetInfo.MissCondition == SpellMissInfo.Miss && (targetInfo.EffectMask & (1 << (int)effect)) != 0);
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return m_UniqueTargetInfo.Count(targetInfo => targetInfo.MissCondition == SpellMissInfo.None && (targetInfo.EffectMask & (1 << (int)effect)) != 0);
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}
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public long GetGameObjectTargetCountForEffect(uint effect)
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