Core/Groups: Use std::chrono type for Group::m_readyCheckTimer
Port From (https://github.com/TrinityCore/TrinityCore/commit/48b63c4c6721fa9a38f74f8fa92255ac0938da42)
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@@ -2160,12 +2160,12 @@ namespace Game.Groups
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if (!m_readyCheckStarted)
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return;
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m_readyCheckTimer -= (int)diff;
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if (m_readyCheckTimer <= 0)
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m_readyCheckTimer -= TimeSpan.FromMilliseconds(diff);
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if (m_readyCheckTimer <= TimeSpan.Zero)
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EndReadyCheck();
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}
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public void StartReadyCheck(ObjectGuid starterGuid, sbyte partyIndex, uint duration = MapConst.ReadycheckDuration)
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public void StartReadyCheck(ObjectGuid starterGuid, sbyte partyIndex, TimeSpan duration)
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{
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if (m_readyCheckStarted)
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return;
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@@ -2175,7 +2175,7 @@ namespace Game.Groups
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return;
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m_readyCheckStarted = true;
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m_readyCheckTimer = (int)duration;
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m_readyCheckTimer = duration;
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SetOfflineMembersReadyChecked();
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@@ -2185,7 +2185,7 @@ namespace Game.Groups
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readyCheckStarted.PartyGUID = m_guid;
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readyCheckStarted.PartyIndex = partyIndex;
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readyCheckStarted.InitiatorGUID = starterGuid;
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readyCheckStarted.Duration = duration;
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readyCheckStarted.Duration = (uint)duration.TotalMilliseconds;
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BroadcastPacket(readyCheckStarted, false);
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}
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@@ -2195,7 +2195,7 @@ namespace Game.Groups
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return;
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m_readyCheckStarted = false;
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m_readyCheckTimer = 0;
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m_readyCheckTimer = TimeSpan.Zero;
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ResetMemberReadyChecked();
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@@ -2623,7 +2623,7 @@ namespace Game.Groups
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// Ready Check
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bool m_readyCheckStarted;
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int m_readyCheckTimer;
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TimeSpan m_readyCheckTimer;
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// Raid markers
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RaidMarker[] m_markers = new RaidMarker[MapConst.RaidMarkersCount];
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@@ -20,6 +20,7 @@ using Game.Entities;
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using Game.Groups;
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using Game.Networking;
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using Game.Networking.Packets;
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using System;
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namespace Game
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{
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@@ -569,7 +570,7 @@ namespace Game
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return;
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// everything's fine, do it
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group.StartReadyCheck(GetPlayer().GetGUID(), packet.PartyIndex);
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group.StartReadyCheck(GetPlayer().GetGUID(), packet.PartyIndex, TimeSpan.FromMilliseconds(MapConst.ReadycheckDuration));
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}
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[WorldPacketHandler(ClientOpcodes.ReadyCheckResponse, Processing = PacketProcessing.Inplace)]
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