Core/Players: Fixed initial cinematic camera getting stuck
Port From (https://github.com/TrinityCore/TrinityCore/commit/0913858328e93bf363d8f849afc917fa02bb95ab)
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@@ -144,7 +144,7 @@ namespace Game
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void HandleNextCinematicCamera(NextCinematicCamera packet)
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{
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// Sent by client when cinematic actually begun. So we begin the server side process
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GetPlayer().GetCinematicMgr().BeginCinematic();
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GetPlayer().GetCinematicMgr().NextCinematicCamera();
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}
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[WorldPacketHandler(ClientOpcodes.CompleteMovie)]
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