Core/DataStore: Load ItemNameDescription

Port From (https://github.com/TrinityCore/TrinityCore/commit/0969e93d151533fa8a74bb88b04ab8ee7c4602d9)
This commit is contained in:
hondacrx
2020-04-25 00:05:16 -04:00
parent aa7fe7a3a1
commit 5553849226
4 changed files with 39 additions and 0 deletions
@@ -585,6 +585,10 @@ namespace Framework.Database
PrepareStatement(HotfixStatements.SEL_ITEM_MODIFIED_APPEARANCE, "SELECT ID, ItemID, ItemAppearanceModifierID, ItemAppearanceID, OrderIndex, " +
"TransmogSourceTypeEnum FROM item_modified_appearance ORDER BY ID DESC");
// ItemNameDescription.db2
PrepareStatement(HotfixStatements.SEL_ITEM_NAME_DESCRIPTION, "SELECT ID, Description, Color FROM item_name_description ORDER BY ID DESC");
PrepareStatement(HotfixStatements.SEL_ITEM_NAME_DESCRIPTION_LOCALE, "SELECT ID, Description_lang FROM item_name_description_locale WHERE locale = ?");
// ItemPriceBase.db2
PrepareStatement(HotfixStatements.SEL_ITEM_PRICE_BASE, "SELECT ID, ItemLevel, Armor, Weapon FROM item_price_base ORDER BY ID DESC");
@@ -1422,6 +1426,9 @@ namespace Framework.Database
SEL_ITEM_MODIFIED_APPEARANCE,
SEL_ITEM_NAME_DESCRIPTION,
SEL_ITEM_NAME_DESCRIPTION_LOCALE,
SEL_ITEM_PRICE_BASE,
SEL_ITEM_SEARCH_NAME,
+2
View File
@@ -166,6 +166,7 @@ namespace Game.DataStorage
ItemLimitCategoryStorage = DBReader.Read<ItemLimitCategoryRecord>("ItemLimitCategory.db2", HotfixStatements.SEL_ITEM_LIMIT_CATEGORY, HotfixStatements.SEL_ITEM_LIMIT_CATEGORY_LOCALE);
ItemLimitCategoryConditionStorage = DBReader.Read<ItemLimitCategoryConditionRecord>("ItemLimitCategoryCondition.db2", HotfixStatements.SEL_ITEM_LIMIT_CATEGORY_CONDITION);
ItemModifiedAppearanceStorage = DBReader.Read<ItemModifiedAppearanceRecord>("ItemModifiedAppearance.db2", HotfixStatements.SEL_ITEM_MODIFIED_APPEARANCE);
ItemNameDescriptionStorage = DBReader.Read<ItemNameDescriptionRecord>("ItemNameDescription.db2", HotfixStatements.SEL_ITEM_NAME_DESCRIPTION, HotfixStatements.SEL_ITEM_NAME_DESCRIPTION_LOCALE);
ItemPriceBaseStorage = DBReader.Read<ItemPriceBaseRecord>("ItemPriceBase.db2", HotfixStatements.SEL_ITEM_PRICE_BASE);
ItemSearchNameStorage = DBReader.Read<ItemSearchNameRecord>("ItemSearchName.db2", HotfixStatements.SEL_ITEM_SEARCH_NAME, HotfixStatements.SEL_ITEM_SEARCH_NAME_LOCALE);
ItemSetStorage = DBReader.Read<ItemSetRecord>("ItemSet.db2", HotfixStatements.SEL_ITEM_SET, HotfixStatements.SEL_ITEM_SET_LOCALE);
@@ -523,6 +524,7 @@ namespace Game.DataStorage
public static DB6Storage<ItemLimitCategoryRecord> ItemLimitCategoryStorage;
public static DB6Storage<ItemLimitCategoryConditionRecord> ItemLimitCategoryConditionStorage;
public static DB6Storage<ItemModifiedAppearanceRecord> ItemModifiedAppearanceStorage;
public static DB6Storage<ItemNameDescriptionRecord> ItemNameDescriptionStorage;
public static DB6Storage<ItemPriceBaseRecord> ItemPriceBaseStorage;
public static DB6Storage<ItemSearchNameRecord> ItemSearchNameStorage;
public static DB6Storage<ItemSetRecord> ItemSetStorage;
@@ -267,6 +267,13 @@ namespace Game.DataStorage
public sbyte TransmogSourceTypeEnum;
}
public sealed class ItemNameDescriptionRecord
{
public uint Id;
public LocalizedString Description;
public int Color;
}
public sealed class ItemPriceBaseRecord
{
public uint Id;
@@ -0,0 +1,23 @@
--
-- Table structure for table `item_name_description`
--
DROP TABLE IF EXISTS `item_name_description`;
CREATE TABLE `item_name_description` (
`ID` int(10) unsigned NOT NULL DEFAULT '0',
`Description` text,
`Color` int(11) NOT NULL DEFAULT '0',
`VerifiedBuild` int(11) NOT NULL DEFAULT '0',
PRIMARY KEY (`ID`)
) ENGINE=MyISAM DEFAULT CHARSET=utf8;
--
-- Table structure for table `item_name_description_locale`
--
DROP TABLE IF EXISTS `item_name_description_locale`;
CREATE TABLE `item_name_description_locale` (
`ID` int(10) unsigned NOT NULL DEFAULT '0',
`locale` varchar(4) NOT NULL,
`Description_lang` text,
`VerifiedBuild` int(11) NOT NULL DEFAULT '0',
PRIMARY KEY (`ID`,`locale`)
) ENGINE=MyISAM DEFAULT CHARSET=utf8;