Core/Players: Fixed initial cinematic camera getting stuck

Port From (https://github.com/TrinityCore/TrinityCore/commit/0913858328e93bf363d8f849afc917fa02bb95ab)
This commit is contained in:
hondacrx
2020-04-25 00:05:47 -04:00
parent 5553849226
commit 1afc5ba67a
2 changed files with 25 additions and 20 deletions
+1 -1
View File
@@ -144,7 +144,7 @@ namespace Game
void HandleNextCinematicCamera(NextCinematicCamera packet)
{
// Sent by client when cinematic actually begun. So we begin the server side process
GetPlayer().GetCinematicMgr().BeginCinematic();
GetPlayer().GetCinematicMgr().NextCinematicCamera();
}
[WorldPacketHandler(ClientOpcodes.CompleteMovie)]