Core/Spells: Implemented target 116 TARGET_UNIT_AND_DEST_LAST_ENEMY
Port From (https://github.com/TrinityCore/TrinityCore/commit/115409f353141dc8cf49a91699e9593b1bf04385)
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@@ -287,9 +287,12 @@ namespace Game.Scripting
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case SpellTargetSelectionCategories.Nearby: // BOTH
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return true;
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case SpellTargetSelectionCategories.Cone: // AREA
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case SpellTargetSelectionCategories.Area: // AREA
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case SpellTargetSelectionCategories.Line: // AREA
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return _area;
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case SpellTargetSelectionCategories.Area: // AREA
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if (targetInfo.GetObjectType() == SpellTargetObjectTypes.UnitAndDest)
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return _area || _dest;
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return _area;
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case SpellTargetSelectionCategories.Default:
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switch (targetInfo.GetObjectType())
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{
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