Fix Some npcs just standing there when attacked.
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@@ -18,6 +18,7 @@
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using Framework.Constants;
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using Framework.Constants;
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using Game.Entities;
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using Game.Entities;
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using Game.Movement;
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using Game.Movement;
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using System.Collections.Generic;
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namespace Game.AI
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namespace Game.AI
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{
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{
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@@ -88,11 +89,11 @@ namespace Game.AI
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else if (creature.IsCritter() && !creature.HasUnitTypeMask(UnitTypeMask.Guardian))
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else if (creature.IsCritter() && !creature.HasUnitTypeMask(UnitTypeMask.Guardian))
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return new CritterAI(creature);
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return new CritterAI(creature);
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/*if (!creature.IsCivilian() && !creature.IsNeutralToAll())
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if (!creature.IsCivilian() && !creature.IsNeutralToAll())
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return new AggressorAI(creature);
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return new AggressorAI(creature);
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if (creature.IsCivilian() || creature.IsNeutralToAll())
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if (creature.IsCivilian() || creature.IsNeutralToAll())
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return new ReactorAI(creature);*/
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return new ReactorAI(creature);
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return new NullCreatureAI(creature);
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return new NullCreatureAI(creature);
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}
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}
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