Core/Spells: implement SPELLVALUE_CRIT_CHANCE
Port From (https://github.com/TrinityCore/TrinityCore/commit/13be704cb4619ef585ae0043580e2534f62e64aa)
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@@ -2860,7 +2860,7 @@ namespace Game.Entities
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spellInfo._InitializeExplicitTargetMask();
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}
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// addition for binary spells, ommit spells triggering other spells
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// addition for binary spells, omit spells triggering other spells
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foreach (var spellInfo in mSpellInfoMap.Values)
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{
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if (!spellInfo.HasAttribute(SpellCustomAttributes.BinarySpell))
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