Core/Player: Allow companion action buttons to be saved
Port From (https://github.com/TrinityCore/TrinityCore/commit/e15898bf560fc8159777a2a29a29d6a91ffdb590)
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@@ -330,6 +330,7 @@ namespace Framework.Constants
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Dropdown = 0x30,
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Macro = 0x40,
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CMacro = C | Macro,
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Companion = 0x50,
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Mount = 0x60,
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Item = 0x80
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}
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@@ -1363,6 +1363,15 @@ namespace Game.Entities
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return false;
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}
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break;
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case ActionButtonType.Companion:
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{
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if (GetSession().GetBattlePetMgr().GetPet(ObjectGuid.Create(HighGuid.BattlePet, action)) == null)
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{
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Log.outError(LogFilter.Player, $"Player::IsActionButtonDataValid: Companion action {action} not added into button {button} for player {GetName()} ({GetGUID()}): companion does not exist");
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return false;
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}
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break;
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}
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case ActionButtonType.Mount:
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var mount = CliDB.MountStorage.LookupByKey(action);
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if (mount == null)
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