Core/CombatAI: Npcs with TurretAI will be able to attack again

Port From (https://github.com/TrinityCore/TrinityCore/commit/3ff61beafa9f028e582c4d810b93352aa85b18a7)
This commit is contained in:
hondacrx
2021-06-23 12:03:39 -04:00
parent b45e18585f
commit 1cebd025fe
+2 -2
View File
@@ -255,8 +255,8 @@ namespace Game.AI
public override bool CanAIAttack(Unit victim)
{
// todo use one function to replace it
if (!me.IsWithinCombatRange(me.GetVictim(), me.m_CombatDistance)
|| (_minRange != 0 && me.IsWithinCombatRange(me.GetVictim(), _minRange)))
if (!me.IsWithinCombatRange(victim, me.m_CombatDistance)
|| (_minRange != 0 && me.IsWithinCombatRange(victim, _minRange)))
return false;
return true;
}