Misc fixes
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@@ -59,7 +59,7 @@ namespace Game.Entities
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for (int i = first + 1; i < last; ++i)
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{
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if (nodes[i - 1].Flags.HasAnyFlag(TaxiPathNodeFlags.Teleport))
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if (nodes[i - 1].HasFlag(TaxiPathNodeFlags.Teleport))
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continue;
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int uiMap1, uiMap2;
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@@ -155,7 +155,7 @@ namespace Game.Entities
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{
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var To = m_nodesByVertex[(int)edge.To];
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TaxiNodeFlags requireFlag = (player.GetTeam() == Team.Alliance) ? TaxiNodeFlags.ShowOnAllianceMap : TaxiNodeFlags.ShowOnHordeMap;
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if (!To.GetFlags().HasFlag(requireFlag))
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if (!To.HasFlag(requireFlag))
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continue;
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PlayerConditionRecord condition = CliDB.PlayerConditionStorage.LookupByKey(To.ConditionID);
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