Fixes creatures that would still random move after casting a spell

This commit is contained in:
hondacrx
2024-03-19 17:18:06 -04:00
parent 88f24c7791
commit 5237c49b77
@@ -32,7 +32,7 @@ namespace Game.Movement
public override void DoInitialize(Creature owner)
{
RemoveFlag(MovementGeneratorFlags.InitializationPending | MovementGeneratorFlags.Transitory | MovementGeneratorFlags.Deactivated | MovementGeneratorFlags.Paused);
RemoveFlag(MovementGeneratorFlags.InitializationPending | MovementGeneratorFlags.Transitory | MovementGeneratorFlags.Deactivated | MovementGeneratorFlags.TimedPaused);
AddFlag(MovementGeneratorFlags.Initialized);
if (owner == null || !owner.IsAlive())