Misc fixes
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@@ -338,9 +338,9 @@ namespace Game.Maps
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transport.PathLegs.Add(leg);
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}
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prevNodeWasTeleport = node.Flags.HasFlag(TaxiPathNodeFlags.Teleport);
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prevNodeWasTeleport = node.HasFlag(TaxiPathNodeFlags.Teleport);
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pathPoints.Add(node);
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if (node.Flags.HasFlag(TaxiPathNodeFlags.Stop))
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if (node.HasFlag(TaxiPathNodeFlags.Stop))
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pauses.Add(node);
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if (node.ArrivalEventID != 0 || node.DepartureEventID != 0)
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