Core/Maps: Ensure all child terrain maps are created before doing anything on parent map such as loading respawn times and corpses

Port TrinityCore Commit: https://github.com/TrinityCore/TrinityCore/commit/f7290509005d3b93bb62149faf3add0bb7f54f51
This commit is contained in:
hondacrx
2019-06-19 15:30:41 -04:00
parent ad627c3fa2
commit 1e67bd4dd7
+6 -4
View File
@@ -82,17 +82,19 @@ namespace Game.Entities
if (mapEntry.Instanceable())
map = new MapInstanced(mapEntry.Id, i_gridCleanUpDelay);
else
{
map = new Map(mapEntry.Id, i_gridCleanUpDelay, 0, Difficulty.None);
map.LoadRespawnTimes();
map.LoadCorpseData();
}
i_maps[mapEntry.Id] = map;
foreach (uint childMapId in _parentMapData[mapEntry.Id])
map.AddChildTerrainMap(CreateBaseMap_i(CliDB.MapStorage.LookupByKey(childMapId)));
if (!mapEntry.Instanceable())
{
map.LoadRespawnTimes();
map.LoadCorpseData();
}
return map;
}