Fixes loading server.

This commit is contained in:
hondacrx
2021-10-13 14:48:17 -04:00
parent f214f17473
commit 1e74e0506b
2 changed files with 3 additions and 2 deletions
+2 -2
View File
@@ -509,7 +509,7 @@ namespace Game
valid = AddToPhases(cond);
break;
case ConditionSourceType.AreaTrigger:
areaTriggerConditionContainerStorage.Add(Tuple.Create((int)cond.SourceGroup, cond.SourceEntry != 0), cond);
areaTriggerConditionContainerStorage.Add(Tuple.Create(cond.SourceGroup, cond.SourceEntry != 0), cond);
++count;
continue;
default:
@@ -2426,7 +2426,7 @@ namespace Game
Dictionary<uint, MultiMap<uint, Condition>> spellClickEventConditionStorage = new();
Dictionary<uint, MultiMap<uint, Condition>> npcVendorConditionContainerStorage = new();
Dictionary<Tuple<int, uint>, MultiMap<uint, Condition>> smartEventConditionStorage = new();
MultiMap<Tuple<int, bool>, Condition> areaTriggerConditionContainerStorage = new();
MultiMap<Tuple<uint, bool>, Condition> areaTriggerConditionContainerStorage = new();
public string[] StaticSourceTypeData =
{
+1
View File
@@ -163,6 +163,7 @@ namespace Game.Scripting
case "OnlyOnceAreaTriggerScript":
case "SceneScript":
case "QuestScript":
case "ConversationScript":
if (!attribute.Name.IsEmpty())
name = attribute.Name;