Fixes loading server.

This commit is contained in:
hondacrx
2021-10-13 14:48:17 -04:00
parent f214f17473
commit 1e74e0506b
2 changed files with 3 additions and 2 deletions
+2 -2
View File
@@ -509,7 +509,7 @@ namespace Game
valid = AddToPhases(cond); valid = AddToPhases(cond);
break; break;
case ConditionSourceType.AreaTrigger: case ConditionSourceType.AreaTrigger:
areaTriggerConditionContainerStorage.Add(Tuple.Create((int)cond.SourceGroup, cond.SourceEntry != 0), cond); areaTriggerConditionContainerStorage.Add(Tuple.Create(cond.SourceGroup, cond.SourceEntry != 0), cond);
++count; ++count;
continue; continue;
default: default:
@@ -2426,7 +2426,7 @@ namespace Game
Dictionary<uint, MultiMap<uint, Condition>> spellClickEventConditionStorage = new(); Dictionary<uint, MultiMap<uint, Condition>> spellClickEventConditionStorage = new();
Dictionary<uint, MultiMap<uint, Condition>> npcVendorConditionContainerStorage = new(); Dictionary<uint, MultiMap<uint, Condition>> npcVendorConditionContainerStorage = new();
Dictionary<Tuple<int, uint>, MultiMap<uint, Condition>> smartEventConditionStorage = new(); Dictionary<Tuple<int, uint>, MultiMap<uint, Condition>> smartEventConditionStorage = new();
MultiMap<Tuple<int, bool>, Condition> areaTriggerConditionContainerStorage = new(); MultiMap<Tuple<uint, bool>, Condition> areaTriggerConditionContainerStorage = new();
public string[] StaticSourceTypeData = public string[] StaticSourceTypeData =
{ {
+1
View File
@@ -163,6 +163,7 @@ namespace Game.Scripting
case "OnlyOnceAreaTriggerScript": case "OnlyOnceAreaTriggerScript":
case "SceneScript": case "SceneScript":
case "QuestScript": case "QuestScript":
case "ConversationScript":
if (!attribute.Name.IsEmpty()) if (!attribute.Name.IsEmpty())
name = attribute.Name; name = attribute.Name;