Fixes loading server.
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@@ -509,7 +509,7 @@ namespace Game
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valid = AddToPhases(cond);
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valid = AddToPhases(cond);
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break;
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break;
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case ConditionSourceType.AreaTrigger:
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case ConditionSourceType.AreaTrigger:
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areaTriggerConditionContainerStorage.Add(Tuple.Create((int)cond.SourceGroup, cond.SourceEntry != 0), cond);
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areaTriggerConditionContainerStorage.Add(Tuple.Create(cond.SourceGroup, cond.SourceEntry != 0), cond);
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++count;
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++count;
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continue;
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continue;
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default:
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default:
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@@ -2426,7 +2426,7 @@ namespace Game
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Dictionary<uint, MultiMap<uint, Condition>> spellClickEventConditionStorage = new();
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Dictionary<uint, MultiMap<uint, Condition>> spellClickEventConditionStorage = new();
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Dictionary<uint, MultiMap<uint, Condition>> npcVendorConditionContainerStorage = new();
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Dictionary<uint, MultiMap<uint, Condition>> npcVendorConditionContainerStorage = new();
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Dictionary<Tuple<int, uint>, MultiMap<uint, Condition>> smartEventConditionStorage = new();
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Dictionary<Tuple<int, uint>, MultiMap<uint, Condition>> smartEventConditionStorage = new();
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MultiMap<Tuple<int, bool>, Condition> areaTriggerConditionContainerStorage = new();
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MultiMap<Tuple<uint, bool>, Condition> areaTriggerConditionContainerStorage = new();
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public string[] StaticSourceTypeData =
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public string[] StaticSourceTypeData =
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{
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{
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@@ -163,6 +163,7 @@ namespace Game.Scripting
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case "OnlyOnceAreaTriggerScript":
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case "OnlyOnceAreaTriggerScript":
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case "SceneScript":
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case "SceneScript":
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case "QuestScript":
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case "QuestScript":
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case "ConversationScript":
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if (!attribute.Name.IsEmpty())
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if (!attribute.Name.IsEmpty())
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name = attribute.Name;
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name = attribute.Name;
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