Core/Misc: Added new CanSeeOrDetectExtraArgs to CanSeeOrDetect

Port From (https://github.com/TrinityCore/TrinityCore/commit/260fab23786917619ad3453677ed7d983a431cc4)
This commit is contained in:
Hondacrx
2025-08-14 20:37:45 -04:00
parent 1b838e6d5a
commit 1f80df2465
6 changed files with 70 additions and 29 deletions
@@ -2035,7 +2035,7 @@ namespace Framework.Constants
OnlyTargetOwnSummons = 0x10000, // Only Target Own Summons
HasteAffectsDuration = 0x20000, // Haste Affects Duration
IgnoreSpellcastOverrideCost = 0x40000, // Ttile Ignore Spellcast Override Cost
AllowTargetsHiddenBySpawnTracking = 0x80000, /*Nyi - No Spawn Tracking Implementation*/ // Allow Targets Hidden By Spawn Tracking
AllowTargetsHiddenBySpawnTracking = 0x80000, // Allow Targets Hidden By Spawn Tracking
RequiresEquippedInvTypes = 0x100000, // Requires Equipped Inv Types
NoSummonDestFromClientTargetingPathingRequirement = 0x200000, /*Nyi - Vald Path To A Spell Dest Is Not Required Currently If The Dest Comes From Client*/ // No 'Summon + Dest From Client' Targeting Pathing Requirement
MeleeHasteAffectsPeriodic = 0x400000, // Melee Haste Affects Periodic
@@ -2320,7 +2320,8 @@ namespace Framework.Constants
SchoolmaskNormalWithMagic = 0x200000,
DeprecatedLiquidAura = 0x400000,
IsTalent = 0x800000,
AuraCannotBeSaved = 0x1000000
AuraCannotBeSaved = 0x1000000,
CanTargetAnyPrivateObject = 0x2000000,
}
#endregion
+6 -1
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@@ -38,7 +38,12 @@ namespace Game.AI
Unit victim = !_victimGuid.IsEmpty() ? Global.ObjAccessor.GetUnit(me, _victimGuid) : null;
// Search victim if no, not attackable, or out of range, or friendly (possible in case duel end)
if (victim == null || !victim.IsTargetableForAttack() || !me.IsWithinDistInMap(victim, max_range) || me.IsFriendlyTo(victim) || !me.CanSeeOrDetect(victim))
CanSeeOrDetectExtraArgs canSeeOrDetectExtraArgs = new CanSeeOrDetectExtraArgs() {
IgnorePhaseShift = spellInfo.HasAttribute(SpellAttr6.IgnorePhaseShift),
IncludeHiddenBySpawnTracking = spellInfo.HasAttribute(SpellAttr8.AllowTargetsHiddenBySpawnTracking),
IncludeAnyPrivateObject = spellInfo.HasAttribute(SpellCustomAttributes.CanTargetAnyPrivateObject)
};
if (victim == null || !victim.IsTargetableForAttack() || !me.IsWithinDistInMap(victim, max_range) || me.IsFriendlyTo(victim) || !me.CanSeeOrDetect(victim, canSeeOrDetectExtraArgs))
{
float extraSearchRadius = max_range > 0.0f ? SharedConst.ExtraCellSearchRadius : 0.0f;
var u_check = new NearestAttackableUnitInObjectRangeCheck(me, me.GetCharmerOrOwnerOrSelf(), max_range);
+44 -16
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@@ -1271,18 +1271,18 @@ namespace Game.Entities
public SmoothPhasing GetSmoothPhasing() { return _smoothPhasing; }
public bool CanSeeOrDetect(WorldObject obj, bool implicitDetect = false, bool distanceCheck = false, bool checkAlert = false)
public bool CanSeeOrDetect(WorldObject obj, CanSeeOrDetectExtraArgs args = default)
{
if (this == obj)
return true;
if (obj.IsNeverVisibleFor(this, implicitDetect) || CanNeverSee(obj))
if (obj.IsNeverVisibleFor(this, args.ImplicitDetection) || CanNeverSee(obj, args.IgnorePhaseShift))
return false;
if (obj.IsAlwaysVisibleFor(this) || CanAlwaysSee(obj))
return true;
if (!obj.CheckPrivateObjectOwnerVisibility(this))
if (!args.IncludeAnyPrivateObject && !obj.CheckPrivateObjectOwnerVisibility(this))
return false;
SmoothPhasing smoothPhasing = obj.GetSmoothPhasing();
@@ -1292,17 +1292,21 @@ namespace Game.Entities
if (!obj.IsPrivateObject() && !Global.ConditionMgr.IsObjectMeetingVisibilityByObjectIdConditions(obj, this))
return false;
// Spawn tracking
Player player = ToPlayer();
if (player != null)
// Spawn tracking
if (!args.IncludeHiddenBySpawnTracking)
{
SpawnTrackingStateData spawnTrackingStateData = obj.GetSpawnTrackingStateDataForPlayer(player);
if (spawnTrackingStateData != null && !spawnTrackingStateData.Visible)
return false;
if (player != null)
{
SpawnTrackingStateData spawnTrackingStateData = obj.GetSpawnTrackingStateDataForPlayer(player);
if (spawnTrackingStateData != null && !spawnTrackingStateData.Visible)
return false;
}
}
bool corpseVisibility = false;
if (distanceCheck)
if (args.DistanceCheck)
{
bool corpseCheck = false;
Player thisPlayer = ToPlayer();
@@ -1376,15 +1380,15 @@ namespace Game.Entities
if (obj.IsInvisibleDueToDespawn(this))
return false;
if (!CanDetect(obj, implicitDetect, checkAlert))
if (!CanDetect(obj, args.ImplicitDetection, args.AlertCheck))
return false;
return true;
}
public virtual bool CanNeverSee(WorldObject obj)
public virtual bool CanNeverSee(WorldObject obj, bool ignorePhaseShift = false)
{
return GetMap() != obj.GetMap() || !InSamePhase(obj);
return GetMap() != obj.GetMap() || (!ignorePhaseShift && !InSamePhase(obj));
}
public virtual bool CanAlwaysSee(WorldObject obj) { return false; }
@@ -2679,11 +2683,16 @@ namespace Game.Entities
if (unit != null)
{
// can't attack invisible
if (bySpell == null || !bySpell.HasAttribute(SpellAttr6.IgnorePhaseShift))
CanSeeOrDetectExtraArgs canSeeOrDetectExtraArgs = new();
if (bySpell != null)
{
if (!unit.CanSeeOrDetect(target, bySpell != null && bySpell.IsAffectingArea()))
return false;
canSeeOrDetectExtraArgs.ImplicitDetection = bySpell.IsAffectingArea();
canSeeOrDetectExtraArgs.IgnorePhaseShift = bySpell.HasAttribute(SpellAttr6.IgnorePhaseShift);
canSeeOrDetectExtraArgs.IncludeHiddenBySpawnTracking = bySpell.HasAttribute(SpellAttr8.AllowTargetsHiddenBySpawnTracking);
canSeeOrDetectExtraArgs.IncludeAnyPrivateObject = bySpell.HasAttribute(SpellCustomAttributes.CanTargetAnyPrivateObject);
}
if (!unit.CanSeeOrDetect(target, canSeeOrDetectExtraArgs))
return false;
}
// can't attack dead
@@ -2845,7 +2854,15 @@ namespace Game.Entities
}
// can't assist invisible
if ((bySpell == null || !bySpell.HasAttribute(SpellAttr6.IgnorePhaseShift)) && !CanSeeOrDetect(target, bySpell != null && bySpell.IsAffectingArea()))
CanSeeOrDetectExtraArgs canSeeOrDetectExtraArgs = new();
if (bySpell != null)
{
canSeeOrDetectExtraArgs.ImplicitDetection = bySpell.IsAffectingArea();
canSeeOrDetectExtraArgs.IgnorePhaseShift = bySpell.HasAttribute(SpellAttr6.IgnorePhaseShift);
canSeeOrDetectExtraArgs.IncludeHiddenBySpawnTracking = bySpell.HasAttribute(SpellAttr8.AllowTargetsHiddenBySpawnTracking);
canSeeOrDetectExtraArgs.IncludeAnyPrivateObject = bySpell.HasAttribute(SpellCustomAttributes.CanTargetAnyPrivateObject);
}
if (!CanSeeOrDetect(target, canSeeOrDetectExtraArgs))
return false;
// can't assist dead
@@ -4332,4 +4349,15 @@ namespace Game.Entities
return _changesMask[(int)index];
}
}
public struct CanSeeOrDetectExtraArgs
{
public bool ImplicitDetection;
public bool IgnorePhaseShift;
public bool IncludeHiddenBySpawnTracking;
public bool IncludeAnyPrivateObject;
public bool DistanceCheck;
public bool AlertCheck;
}
}
+6 -6
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@@ -3959,11 +3959,11 @@ namespace Game.Entities
return false;
}
public override bool CanNeverSee(WorldObject obj)
public override bool CanNeverSee(WorldObject obj, bool ignorePhaseShift = false)
{
// the intent is to delay sending visible objects until client is ready for them
// some gameobjects dont function correctly if they are sent before TransportServerTime is correctly set (after CMSG_MOVE_INIT_ACTIVE_MOVER_COMPLETE)
return !HasPlayerLocalFlag(PlayerLocalFlags.OverrideTransportServerTime) || base.CanNeverSee(obj);
return !HasPlayerLocalFlag(PlayerLocalFlags.OverrideTransportServerTime) || base.CanNeverSee(obj, ignorePhaseShift);
}
public override bool CanAlwaysSee(WorldObject obj)
@@ -6229,7 +6229,7 @@ namespace Game.Entities
{
if (HaveAtClient(target))
{
if (!CanSeeOrDetect(target, false, true))
if (!CanSeeOrDetect(target, new CanSeeOrDetectExtraArgs() { DistanceCheck = true }))
{
BeforeVisibilityDestroy(target, this);
@@ -6243,7 +6243,7 @@ namespace Game.Entities
}
else
{
if (CanSeeOrDetect(target, false, true))
if (CanSeeOrDetect(target, new CanSeeOrDetectExtraArgs() { DistanceCheck = true }))
{
target.SendUpdateToPlayer(this);
m_clientGUIDs.Add(target.GetGUID());
@@ -6259,7 +6259,7 @@ namespace Game.Entities
{
if (HaveAtClient(target))
{
if (!CanSeeOrDetect(target, false, true))
if (!CanSeeOrDetect(target, new CanSeeOrDetectExtraArgs() { DistanceCheck = true }))
{
BeforeVisibilityDestroy(target, this);
@@ -6273,7 +6273,7 @@ namespace Game.Entities
}
else
{
if (CanSeeOrDetect(target, false, true))
if (CanSeeOrDetect(target, new CanSeeOrDetectExtraArgs() { DistanceCheck = true }))
{
target.BuildCreateUpdateBlockForPlayer(data, this);
m_clientGUIDs.Add(target.GetGUID());
+2 -2
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@@ -32,11 +32,11 @@ namespace Game.Maps
if (!c.HasUnitState(UnitState.Sightless))
{
if (c.IsAIEnabled() && c.CanSeeOrDetect(u, false, true))
if (c.IsAIEnabled() && c.CanSeeOrDetect(u, new CanSeeOrDetectExtraArgs() { DistanceCheck = true }))
c.GetAI().MoveInLineOfSight_Safe(u);
else
{
if (u.IsTypeId(TypeId.Player) && u.HasStealthAura() && c.IsAIEnabled() && c.CanSeeOrDetect(u, false, true, true))
if (u.IsTypeId(TypeId.Player) && u.HasStealthAura() && c.IsAIEnabled() && c.CanSeeOrDetect(u, new CanSeeOrDetectExtraArgs() { DistanceCheck = true, AlertCheck = true }))
c.GetAI().TriggerAlert(u);
}
}
+9 -2
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@@ -995,8 +995,15 @@ namespace Game.Spells
if (HasAttribute(SpellAttr1.ExcludeCaster) && caster == target)
return SpellCastResult.BadTargets;
// check visibility - ignore invisibility/stealth for implicit (area) targets
if (!HasAttribute(SpellAttr6.IgnorePhaseShift) && !caster.CanSeeOrDetect(target, Implicit))
// check visibility - Ignore invisibility/stealth for implicit (area) targets
CanSeeOrDetectExtraArgs canSeeOrDetectExtraArgs = new CanSeeOrDetectExtraArgs
{
ImplicitDetection = Implicit,
IgnorePhaseShift = HasAttribute(SpellAttr6.IgnorePhaseShift),
IncludeHiddenBySpawnTracking = HasAttribute(SpellAttr8.AllowTargetsHiddenBySpawnTracking),
IncludeAnyPrivateObject = HasAttribute(SpellCustomAttributes.CanTargetAnyPrivateObject)
};
if (!caster.CanSeeOrDetect(target, canSeeOrDetectExtraArgs))
return SpellCastResult.BadTargets;
Unit unitTarget = target.ToUnit();