Core/Misc: Added new CanSeeOrDetectExtraArgs to CanSeeOrDetect

Port From (https://github.com/TrinityCore/TrinityCore/commit/260fab23786917619ad3453677ed7d983a431cc4)
This commit is contained in:
Hondacrx
2025-08-14 20:37:45 -04:00
parent 1b838e6d5a
commit 1f80df2465
6 changed files with 70 additions and 29 deletions
@@ -2035,7 +2035,7 @@ namespace Framework.Constants
OnlyTargetOwnSummons = 0x10000, // Only Target Own Summons OnlyTargetOwnSummons = 0x10000, // Only Target Own Summons
HasteAffectsDuration = 0x20000, // Haste Affects Duration HasteAffectsDuration = 0x20000, // Haste Affects Duration
IgnoreSpellcastOverrideCost = 0x40000, // Ttile Ignore Spellcast Override Cost IgnoreSpellcastOverrideCost = 0x40000, // Ttile Ignore Spellcast Override Cost
AllowTargetsHiddenBySpawnTracking = 0x80000, /*Nyi - No Spawn Tracking Implementation*/ // Allow Targets Hidden By Spawn Tracking AllowTargetsHiddenBySpawnTracking = 0x80000, // Allow Targets Hidden By Spawn Tracking
RequiresEquippedInvTypes = 0x100000, // Requires Equipped Inv Types RequiresEquippedInvTypes = 0x100000, // Requires Equipped Inv Types
NoSummonDestFromClientTargetingPathingRequirement = 0x200000, /*Nyi - Vald Path To A Spell Dest Is Not Required Currently If The Dest Comes From Client*/ // No 'Summon + Dest From Client' Targeting Pathing Requirement NoSummonDestFromClientTargetingPathingRequirement = 0x200000, /*Nyi - Vald Path To A Spell Dest Is Not Required Currently If The Dest Comes From Client*/ // No 'Summon + Dest From Client' Targeting Pathing Requirement
MeleeHasteAffectsPeriodic = 0x400000, // Melee Haste Affects Periodic MeleeHasteAffectsPeriodic = 0x400000, // Melee Haste Affects Periodic
@@ -2320,7 +2320,8 @@ namespace Framework.Constants
SchoolmaskNormalWithMagic = 0x200000, SchoolmaskNormalWithMagic = 0x200000,
DeprecatedLiquidAura = 0x400000, DeprecatedLiquidAura = 0x400000,
IsTalent = 0x800000, IsTalent = 0x800000,
AuraCannotBeSaved = 0x1000000 AuraCannotBeSaved = 0x1000000,
CanTargetAnyPrivateObject = 0x2000000,
} }
#endregion #endregion
+6 -1
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@@ -38,7 +38,12 @@ namespace Game.AI
Unit victim = !_victimGuid.IsEmpty() ? Global.ObjAccessor.GetUnit(me, _victimGuid) : null; Unit victim = !_victimGuid.IsEmpty() ? Global.ObjAccessor.GetUnit(me, _victimGuid) : null;
// Search victim if no, not attackable, or out of range, or friendly (possible in case duel end) // Search victim if no, not attackable, or out of range, or friendly (possible in case duel end)
if (victim == null || !victim.IsTargetableForAttack() || !me.IsWithinDistInMap(victim, max_range) || me.IsFriendlyTo(victim) || !me.CanSeeOrDetect(victim)) CanSeeOrDetectExtraArgs canSeeOrDetectExtraArgs = new CanSeeOrDetectExtraArgs() {
IgnorePhaseShift = spellInfo.HasAttribute(SpellAttr6.IgnorePhaseShift),
IncludeHiddenBySpawnTracking = spellInfo.HasAttribute(SpellAttr8.AllowTargetsHiddenBySpawnTracking),
IncludeAnyPrivateObject = spellInfo.HasAttribute(SpellCustomAttributes.CanTargetAnyPrivateObject)
};
if (victim == null || !victim.IsTargetableForAttack() || !me.IsWithinDistInMap(victim, max_range) || me.IsFriendlyTo(victim) || !me.CanSeeOrDetect(victim, canSeeOrDetectExtraArgs))
{ {
float extraSearchRadius = max_range > 0.0f ? SharedConst.ExtraCellSearchRadius : 0.0f; float extraSearchRadius = max_range > 0.0f ? SharedConst.ExtraCellSearchRadius : 0.0f;
var u_check = new NearestAttackableUnitInObjectRangeCheck(me, me.GetCharmerOrOwnerOrSelf(), max_range); var u_check = new NearestAttackableUnitInObjectRangeCheck(me, me.GetCharmerOrOwnerOrSelf(), max_range);
+44 -16
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@@ -1271,18 +1271,18 @@ namespace Game.Entities
public SmoothPhasing GetSmoothPhasing() { return _smoothPhasing; } public SmoothPhasing GetSmoothPhasing() { return _smoothPhasing; }
public bool CanSeeOrDetect(WorldObject obj, bool implicitDetect = false, bool distanceCheck = false, bool checkAlert = false) public bool CanSeeOrDetect(WorldObject obj, CanSeeOrDetectExtraArgs args = default)
{ {
if (this == obj) if (this == obj)
return true; return true;
if (obj.IsNeverVisibleFor(this, implicitDetect) || CanNeverSee(obj)) if (obj.IsNeverVisibleFor(this, args.ImplicitDetection) || CanNeverSee(obj, args.IgnorePhaseShift))
return false; return false;
if (obj.IsAlwaysVisibleFor(this) || CanAlwaysSee(obj)) if (obj.IsAlwaysVisibleFor(this) || CanAlwaysSee(obj))
return true; return true;
if (!obj.CheckPrivateObjectOwnerVisibility(this)) if (!args.IncludeAnyPrivateObject && !obj.CheckPrivateObjectOwnerVisibility(this))
return false; return false;
SmoothPhasing smoothPhasing = obj.GetSmoothPhasing(); SmoothPhasing smoothPhasing = obj.GetSmoothPhasing();
@@ -1292,17 +1292,21 @@ namespace Game.Entities
if (!obj.IsPrivateObject() && !Global.ConditionMgr.IsObjectMeetingVisibilityByObjectIdConditions(obj, this)) if (!obj.IsPrivateObject() && !Global.ConditionMgr.IsObjectMeetingVisibilityByObjectIdConditions(obj, this))
return false; return false;
// Spawn tracking
Player player = ToPlayer(); Player player = ToPlayer();
if (player != null)
// Spawn tracking
if (!args.IncludeHiddenBySpawnTracking)
{ {
SpawnTrackingStateData spawnTrackingStateData = obj.GetSpawnTrackingStateDataForPlayer(player); if (player != null)
if (spawnTrackingStateData != null && !spawnTrackingStateData.Visible) {
return false; SpawnTrackingStateData spawnTrackingStateData = obj.GetSpawnTrackingStateDataForPlayer(player);
if (spawnTrackingStateData != null && !spawnTrackingStateData.Visible)
return false;
}
} }
bool corpseVisibility = false; bool corpseVisibility = false;
if (distanceCheck) if (args.DistanceCheck)
{ {
bool corpseCheck = false; bool corpseCheck = false;
Player thisPlayer = ToPlayer(); Player thisPlayer = ToPlayer();
@@ -1376,15 +1380,15 @@ namespace Game.Entities
if (obj.IsInvisibleDueToDespawn(this)) if (obj.IsInvisibleDueToDespawn(this))
return false; return false;
if (!CanDetect(obj, implicitDetect, checkAlert)) if (!CanDetect(obj, args.ImplicitDetection, args.AlertCheck))
return false; return false;
return true; return true;
} }
public virtual bool CanNeverSee(WorldObject obj) public virtual bool CanNeverSee(WorldObject obj, bool ignorePhaseShift = false)
{ {
return GetMap() != obj.GetMap() || !InSamePhase(obj); return GetMap() != obj.GetMap() || (!ignorePhaseShift && !InSamePhase(obj));
} }
public virtual bool CanAlwaysSee(WorldObject obj) { return false; } public virtual bool CanAlwaysSee(WorldObject obj) { return false; }
@@ -2679,11 +2683,16 @@ namespace Game.Entities
if (unit != null) if (unit != null)
{ {
// can't attack invisible // can't attack invisible
if (bySpell == null || !bySpell.HasAttribute(SpellAttr6.IgnorePhaseShift)) CanSeeOrDetectExtraArgs canSeeOrDetectExtraArgs = new();
if (bySpell != null)
{ {
if (!unit.CanSeeOrDetect(target, bySpell != null && bySpell.IsAffectingArea())) canSeeOrDetectExtraArgs.ImplicitDetection = bySpell.IsAffectingArea();
return false; canSeeOrDetectExtraArgs.IgnorePhaseShift = bySpell.HasAttribute(SpellAttr6.IgnorePhaseShift);
canSeeOrDetectExtraArgs.IncludeHiddenBySpawnTracking = bySpell.HasAttribute(SpellAttr8.AllowTargetsHiddenBySpawnTracking);
canSeeOrDetectExtraArgs.IncludeAnyPrivateObject = bySpell.HasAttribute(SpellCustomAttributes.CanTargetAnyPrivateObject);
} }
if (!unit.CanSeeOrDetect(target, canSeeOrDetectExtraArgs))
return false;
} }
// can't attack dead // can't attack dead
@@ -2845,7 +2854,15 @@ namespace Game.Entities
} }
// can't assist invisible // can't assist invisible
if ((bySpell == null || !bySpell.HasAttribute(SpellAttr6.IgnorePhaseShift)) && !CanSeeOrDetect(target, bySpell != null && bySpell.IsAffectingArea())) CanSeeOrDetectExtraArgs canSeeOrDetectExtraArgs = new();
if (bySpell != null)
{
canSeeOrDetectExtraArgs.ImplicitDetection = bySpell.IsAffectingArea();
canSeeOrDetectExtraArgs.IgnorePhaseShift = bySpell.HasAttribute(SpellAttr6.IgnorePhaseShift);
canSeeOrDetectExtraArgs.IncludeHiddenBySpawnTracking = bySpell.HasAttribute(SpellAttr8.AllowTargetsHiddenBySpawnTracking);
canSeeOrDetectExtraArgs.IncludeAnyPrivateObject = bySpell.HasAttribute(SpellCustomAttributes.CanTargetAnyPrivateObject);
}
if (!CanSeeOrDetect(target, canSeeOrDetectExtraArgs))
return false; return false;
// can't assist dead // can't assist dead
@@ -4332,4 +4349,15 @@ namespace Game.Entities
return _changesMask[(int)index]; return _changesMask[(int)index];
} }
} }
public struct CanSeeOrDetectExtraArgs
{
public bool ImplicitDetection;
public bool IgnorePhaseShift;
public bool IncludeHiddenBySpawnTracking;
public bool IncludeAnyPrivateObject;
public bool DistanceCheck;
public bool AlertCheck;
}
} }
+6 -6
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@@ -3959,11 +3959,11 @@ namespace Game.Entities
return false; return false;
} }
public override bool CanNeverSee(WorldObject obj) public override bool CanNeverSee(WorldObject obj, bool ignorePhaseShift = false)
{ {
// the intent is to delay sending visible objects until client is ready for them // the intent is to delay sending visible objects until client is ready for them
// some gameobjects dont function correctly if they are sent before TransportServerTime is correctly set (after CMSG_MOVE_INIT_ACTIVE_MOVER_COMPLETE) // some gameobjects dont function correctly if they are sent before TransportServerTime is correctly set (after CMSG_MOVE_INIT_ACTIVE_MOVER_COMPLETE)
return !HasPlayerLocalFlag(PlayerLocalFlags.OverrideTransportServerTime) || base.CanNeverSee(obj); return !HasPlayerLocalFlag(PlayerLocalFlags.OverrideTransportServerTime) || base.CanNeverSee(obj, ignorePhaseShift);
} }
public override bool CanAlwaysSee(WorldObject obj) public override bool CanAlwaysSee(WorldObject obj)
@@ -6229,7 +6229,7 @@ namespace Game.Entities
{ {
if (HaveAtClient(target)) if (HaveAtClient(target))
{ {
if (!CanSeeOrDetect(target, false, true)) if (!CanSeeOrDetect(target, new CanSeeOrDetectExtraArgs() { DistanceCheck = true }))
{ {
BeforeVisibilityDestroy(target, this); BeforeVisibilityDestroy(target, this);
@@ -6243,7 +6243,7 @@ namespace Game.Entities
} }
else else
{ {
if (CanSeeOrDetect(target, false, true)) if (CanSeeOrDetect(target, new CanSeeOrDetectExtraArgs() { DistanceCheck = true }))
{ {
target.SendUpdateToPlayer(this); target.SendUpdateToPlayer(this);
m_clientGUIDs.Add(target.GetGUID()); m_clientGUIDs.Add(target.GetGUID());
@@ -6259,7 +6259,7 @@ namespace Game.Entities
{ {
if (HaveAtClient(target)) if (HaveAtClient(target))
{ {
if (!CanSeeOrDetect(target, false, true)) if (!CanSeeOrDetect(target, new CanSeeOrDetectExtraArgs() { DistanceCheck = true }))
{ {
BeforeVisibilityDestroy(target, this); BeforeVisibilityDestroy(target, this);
@@ -6273,7 +6273,7 @@ namespace Game.Entities
} }
else else
{ {
if (CanSeeOrDetect(target, false, true)) if (CanSeeOrDetect(target, new CanSeeOrDetectExtraArgs() { DistanceCheck = true }))
{ {
target.BuildCreateUpdateBlockForPlayer(data, this); target.BuildCreateUpdateBlockForPlayer(data, this);
m_clientGUIDs.Add(target.GetGUID()); m_clientGUIDs.Add(target.GetGUID());
+2 -2
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@@ -32,11 +32,11 @@ namespace Game.Maps
if (!c.HasUnitState(UnitState.Sightless)) if (!c.HasUnitState(UnitState.Sightless))
{ {
if (c.IsAIEnabled() && c.CanSeeOrDetect(u, false, true)) if (c.IsAIEnabled() && c.CanSeeOrDetect(u, new CanSeeOrDetectExtraArgs() { DistanceCheck = true }))
c.GetAI().MoveInLineOfSight_Safe(u); c.GetAI().MoveInLineOfSight_Safe(u);
else else
{ {
if (u.IsTypeId(TypeId.Player) && u.HasStealthAura() && c.IsAIEnabled() && c.CanSeeOrDetect(u, false, true, true)) if (u.IsTypeId(TypeId.Player) && u.HasStealthAura() && c.IsAIEnabled() && c.CanSeeOrDetect(u, new CanSeeOrDetectExtraArgs() { DistanceCheck = true, AlertCheck = true }))
c.GetAI().TriggerAlert(u); c.GetAI().TriggerAlert(u);
} }
} }
+9 -2
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@@ -995,8 +995,15 @@ namespace Game.Spells
if (HasAttribute(SpellAttr1.ExcludeCaster) && caster == target) if (HasAttribute(SpellAttr1.ExcludeCaster) && caster == target)
return SpellCastResult.BadTargets; return SpellCastResult.BadTargets;
// check visibility - ignore invisibility/stealth for implicit (area) targets // check visibility - Ignore invisibility/stealth for implicit (area) targets
if (!HasAttribute(SpellAttr6.IgnorePhaseShift) && !caster.CanSeeOrDetect(target, Implicit)) CanSeeOrDetectExtraArgs canSeeOrDetectExtraArgs = new CanSeeOrDetectExtraArgs
{
ImplicitDetection = Implicit,
IgnorePhaseShift = HasAttribute(SpellAttr6.IgnorePhaseShift),
IncludeHiddenBySpawnTracking = HasAttribute(SpellAttr8.AllowTargetsHiddenBySpawnTracking),
IncludeAnyPrivateObject = HasAttribute(SpellCustomAttributes.CanTargetAnyPrivateObject)
};
if (!caster.CanSeeOrDetect(target, canSeeOrDetectExtraArgs))
return SpellCastResult.BadTargets; return SpellCastResult.BadTargets;
Unit unitTarget = target.ToUnit(); Unit unitTarget = target.ToUnit();