Core/Misc: Implemented spawn tracking
Port From (https://github.com/TrinityCore/TrinityCore/commit/c9099c87567ead635811ef71b990ae7f19103509)
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@@ -2732,6 +2732,10 @@ namespace Game
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stmt.AddValue(0, lowGuid);
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SetQuery(PlayerLoginQueryLoad.QuestStatusObjectivesCriteriaProgress, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CharStatements.SEL_CHARACTER_QUESTSTATUS_OBJECTIVES_SPAWN_TRACKING);
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stmt.AddValue(0, lowGuid);
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SetQuery(PlayerLoginQueryLoad.QuestStatusSpawnTracking, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CharStatements.SEL_CHARACTER_QUESTSTATUS_DAILY);
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stmt.AddValue(0, lowGuid);
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SetQuery(PlayerLoginQueryLoad.DailyQuestStatus, stmt);
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@@ -2992,6 +2996,7 @@ namespace Game
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QuestStatusObjectives,
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QuestStatusObjectivesCriteria,
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QuestStatusObjectivesCriteriaProgress,
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QuestStatusSpawnTracking,
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DailyQuestStatus,
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Reputation,
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Inventory,
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