Scripts/Priest: Update Sins of the Many damage diminishing

Port From (https://github.com/TrinityCore/TrinityCore/commit/515d727ac980132df172d79c707cf261d5c1bbf0)
This commit is contained in:
Hondacrx
2025-05-25 11:09:53 -04:00
parent 56961a2ebc
commit 84642c2ccf
+1 -1
View File
@@ -420,7 +420,7 @@ namespace Scripts.Spells.Priest
void UpdateSinsOfTheManyValue()
{
// Note: the damage dimish starts at the 6th application as of 10.0.5.
float[] damageByStack = { 40.0f, 40.0f, 40.0f, 40.0f, 40.0f, 35.0f, 30.0f, 25.0f, 20.0f, 15.0f, 11.0f, 8.0f, 5.0f, 4.0f, 3.0f, 2.5f, 2.0f, 1.5f, 1.25f, 1.0f };
float[] damageByStack = { 20.0f, 20.0f, 20.0f, 20.0f, 20.0f, 17.5f, 15.0f, 12.5f, 10.0f, 7.5f, 5.5f, 4.0f, 2.5f, 2.0f, 1.5f, 1.25f, 1.0f, 0.75f, 0.63f, 0.5f };
foreach (uint effectIndex in new[] { 0, 1, 2 })
{