Core/Unit: feral druid attacks should not be normalized

This commit is contained in:
hondacrx
2018-03-12 14:34:27 -04:00
parent 6ee6180866
commit 205887145e
+1 -1
View File
@@ -2112,7 +2112,7 @@ namespace Game.Entities
} }
public float GetAPMultiplier(WeaponAttackType attType, bool normalized) public float GetAPMultiplier(WeaponAttackType attType, bool normalized)
{ {
if (!IsTypeId(TypeId.Player)) if (!IsTypeId(TypeId.Player) || (IsInFeralForm() && !normalized))
return GetBaseAttackTime(attType) / 1000.0f; return GetBaseAttackTime(attType) / 1000.0f;
Item weapon = ToPlayer().GetWeaponForAttack(attType, true); Item weapon = ToPlayer().GetWeaponForAttack(attType, true);