Core/Unit: feral druid attacks should not be normalized
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@@ -2112,7 +2112,7 @@ namespace Game.Entities
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}
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}
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public float GetAPMultiplier(WeaponAttackType attType, bool normalized)
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public float GetAPMultiplier(WeaponAttackType attType, bool normalized)
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{
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{
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if (!IsTypeId(TypeId.Player))
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if (!IsTypeId(TypeId.Player) || (IsInFeralForm() && !normalized))
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return GetBaseAttackTime(attType) / 1000.0f;
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return GetBaseAttackTime(attType) / 1000.0f;
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Item weapon = ToPlayer().GetWeaponForAttack(attType, true);
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Item weapon = ToPlayer().GetWeaponForAttack(attType, true);
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