Core/Spell: reverted changes for NO_TARGET handling

This commit is contained in:
hondacrx
2018-03-18 12:14:14 -04:00
parent 1ba55bd9d2
commit 20ba7e63f6
-2
View File
@@ -4029,8 +4029,6 @@ namespace Game.Spells
{
var effImplicitTargetMask = SpellInfo.GetTargetFlagMask(GetUsedTargetObjectType());
SpellCastTargetFlags providedTargetMask = GetProvidedTargetMask() | mask;
if (providedTargetMask == 0) // no targets to select
return 0;
// remove all flags covered by effect target mask
if (Convert.ToBoolean(providedTargetMask & SpellCastTargetFlags.UnitMask))