Core/Movement: Implement initializing parabolic splines using jump gravity instead of max parabolic height
Port From (https://github.com/TrinityCore/TrinityCore/commit/684cd9d9681466019dcd06ad6f994890cff8cb2e)
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@@ -736,6 +736,38 @@ namespace Game.Movement
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Add(movement);
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}
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void MoveJumpWithGravity(Position pos, float speedXY, float gravity, uint id = EventId.Jump, bool hasOrientation = false, JumpArrivalCastArgs arrivalCast = null, SpellEffectExtraData spellEffectExtraData = null)
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{
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Log.outDebug(LogFilter.Movement, $"MotionMaster.MoveJumpWithGravity: '{_owner.GetGUID()}', jumps to point Id: {id} ({pos})");
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if (speedXY < 0.01f)
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return;
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MoveSplineInit init = new(_owner);
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init.MoveTo(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), false);
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init.SetParabolicVerticalAcceleration(gravity, 0);
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init.SetUncompressed();
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init.SetVelocity(speedXY);
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if (hasOrientation)
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init.SetFacing(pos.GetOrientation());
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if (spellEffectExtraData != null)
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init.SetSpellEffectExtraData(spellEffectExtraData);
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uint arrivalSpellId = 0;
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ObjectGuid arrivalSpellTargetGuid = default;
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if (arrivalCast != null)
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{
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arrivalSpellId = arrivalCast.SpellId;
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arrivalSpellTargetGuid = arrivalCast.Target;
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}
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GenericMovementGenerator movement = new GenericMovementGenerator(init, MovementGeneratorType.Effect, id, arrivalSpellId, arrivalSpellTargetGuid);
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movement.Priority = MovementGeneratorPriority.Highest;
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movement.BaseUnitState = UnitState.Jumping;
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Add(movement);
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}
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public void MoveCirclePath(float x, float y, float z, float radius, bool clockwise, byte stepCount)
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{
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float step = 2 * MathFunctions.PI / stepCount * (clockwise ? -1.0f : 1.0f);
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@@ -70,8 +70,15 @@ namespace Game.Movement
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effect_start_time = (int)(Duration() * args.time_perc);
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if (args.flags.HasFlag(SplineFlag.Parabolic) && effect_start_time < Duration())
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{
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float f_duration = (float)TimeSpan.FromMilliseconds(Duration() - effect_start_time).TotalSeconds;
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vertical_acceleration = args.parabolic_amplitude * 8.0f / (f_duration * f_duration);
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if (args.parabolic_amplitude != 0.0f)
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{
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float f_duration = MSToSec((uint)(Duration() - effect_start_time));
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vertical_acceleration = args.parabolic_amplitude * 8.0f / (f_duration * f_duration);
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}
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else if (args.vertical_acceleration != 0.0f)
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{
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vertical_acceleration = args.vertical_acceleration;
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}
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}
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}
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}
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@@ -293,6 +293,15 @@ namespace Game.Movement
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{
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args.time_perc = time_shift;
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args.parabolic_amplitude = amplitude;
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args.vertical_acceleration = 0.0f;
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args.flags.EnableParabolic();
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}
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public void SetParabolicVerticalAcceleration(float vertical_acceleration, float time_shift)
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{
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args.time_perc = time_shift;
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args.parabolic_amplitude = 0.0f;
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args.vertical_acceleration = vertical_acceleration;
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args.flags.EnableParabolic();
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}
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@@ -42,6 +42,7 @@ namespace Game.Movement
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public int path_Idx_offset;
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public float velocity;
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public float parabolic_amplitude;
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public float vertical_acceleration;
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public float time_perc;
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public uint splineId;
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public float initialOrientation;
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@@ -208,7 +208,7 @@ namespace Game.Networking.Packets
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data.WriteBits(moveSpline.GetPath().Length, 16);
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data.WriteBit(false); // HasSplineFilter
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data.WriteBit(moveSpline.spell_effect_extra.HasValue); // HasSpellEffectExtraData
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data.WriteBit(moveSpline.splineflags.HasFlag(SplineFlag.Parabolic)); // HasJumpExtraData
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bool hasJumpExtraData = data.WriteBit(moveSpline.splineflags.HasFlag(SplineFlag.Parabolic) && (!moveSpline.spell_effect_extra.HasValue || moveSpline.effect_start_time != 0));
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data.WriteBit(moveSpline.anim_tier.HasValue); // HasAnimationTierTransition
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data.WriteBit(false); // HasUnknown901
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data.FlushBits();
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@@ -253,7 +253,7 @@ namespace Game.Networking.Packets
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data.WriteUInt32(moveSpline.spell_effect_extra.Value.ParabolicCurveId);
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}
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if (moveSpline.splineflags.HasFlag(SplineFlag.Parabolic))
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if (hasJumpExtraData)
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{
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data.WriteFloat(moveSpline.vertical_acceleration);
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data.WriteInt32(moveSpline.effect_start_time);
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@@ -385,7 +385,7 @@ namespace Game.Networking.Packets
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movementSpline.MoveTime = (uint)moveSpline.Duration();
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if (splineFlags.HasFlag(SplineFlag.Parabolic))
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if (splineFlags.HasFlag(SplineFlag.Parabolic) && (!moveSpline.spell_effect_extra.HasValue || moveSpline.effect_start_time != 0))
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{
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movementSpline.JumpExtraData.HasValue = true;
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movementSpline.JumpExtraData.Value.JumpGravity = moveSpline.vertical_acceleration;
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