Core/Movement: Implement initializing parabolic splines using jump gravity instead of max parabolic height

Port From (https://github.com/TrinityCore/TrinityCore/commit/684cd9d9681466019dcd06ad6f994890cff8cb2e)
This commit is contained in:
hondacrx
2021-12-01 10:34:19 -05:00
parent 4ec905e0dc
commit 2208a7be60
5 changed files with 54 additions and 5 deletions
+32
View File
@@ -736,6 +736,38 @@ namespace Game.Movement
Add(movement);
}
void MoveJumpWithGravity(Position pos, float speedXY, float gravity, uint id = EventId.Jump, bool hasOrientation = false, JumpArrivalCastArgs arrivalCast = null, SpellEffectExtraData spellEffectExtraData = null)
{
Log.outDebug(LogFilter.Movement, $"MotionMaster.MoveJumpWithGravity: '{_owner.GetGUID()}', jumps to point Id: {id} ({pos})");
if (speedXY < 0.01f)
return;
MoveSplineInit init = new(_owner);
init.MoveTo(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), false);
init.SetParabolicVerticalAcceleration(gravity, 0);
init.SetUncompressed();
init.SetVelocity(speedXY);
if (hasOrientation)
init.SetFacing(pos.GetOrientation());
if (spellEffectExtraData != null)
init.SetSpellEffectExtraData(spellEffectExtraData);
uint arrivalSpellId = 0;
ObjectGuid arrivalSpellTargetGuid = default;
if (arrivalCast != null)
{
arrivalSpellId = arrivalCast.SpellId;
arrivalSpellTargetGuid = arrivalCast.Target;
}
GenericMovementGenerator movement = new GenericMovementGenerator(init, MovementGeneratorType.Effect, id, arrivalSpellId, arrivalSpellTargetGuid);
movement.Priority = MovementGeneratorPriority.Highest;
movement.BaseUnitState = UnitState.Jumping;
Add(movement);
}
public void MoveCirclePath(float x, float y, float z, float radius, bool clockwise, byte stepCount)
{
float step = 2 * MathFunctions.PI / stepCount * (clockwise ? -1.0f : 1.0f);
+9 -2
View File
@@ -70,8 +70,15 @@ namespace Game.Movement
effect_start_time = (int)(Duration() * args.time_perc);
if (args.flags.HasFlag(SplineFlag.Parabolic) && effect_start_time < Duration())
{
float f_duration = (float)TimeSpan.FromMilliseconds(Duration() - effect_start_time).TotalSeconds;
vertical_acceleration = args.parabolic_amplitude * 8.0f / (f_duration * f_duration);
if (args.parabolic_amplitude != 0.0f)
{
float f_duration = MSToSec((uint)(Duration() - effect_start_time));
vertical_acceleration = args.parabolic_amplitude * 8.0f / (f_duration * f_duration);
}
else if (args.vertical_acceleration != 0.0f)
{
vertical_acceleration = args.vertical_acceleration;
}
}
}
}
+9
View File
@@ -293,6 +293,15 @@ namespace Game.Movement
{
args.time_perc = time_shift;
args.parabolic_amplitude = amplitude;
args.vertical_acceleration = 0.0f;
args.flags.EnableParabolic();
}
public void SetParabolicVerticalAcceleration(float vertical_acceleration, float time_shift)
{
args.time_perc = time_shift;
args.parabolic_amplitude = 0.0f;
args.vertical_acceleration = vertical_acceleration;
args.flags.EnableParabolic();
}
@@ -42,6 +42,7 @@ namespace Game.Movement
public int path_Idx_offset;
public float velocity;
public float parabolic_amplitude;
public float vertical_acceleration;
public float time_perc;
public uint splineId;
public float initialOrientation;
@@ -208,7 +208,7 @@ namespace Game.Networking.Packets
data.WriteBits(moveSpline.GetPath().Length, 16);
data.WriteBit(false); // HasSplineFilter
data.WriteBit(moveSpline.spell_effect_extra.HasValue); // HasSpellEffectExtraData
data.WriteBit(moveSpline.splineflags.HasFlag(SplineFlag.Parabolic)); // HasJumpExtraData
bool hasJumpExtraData = data.WriteBit(moveSpline.splineflags.HasFlag(SplineFlag.Parabolic) && (!moveSpline.spell_effect_extra.HasValue || moveSpline.effect_start_time != 0));
data.WriteBit(moveSpline.anim_tier.HasValue); // HasAnimationTierTransition
data.WriteBit(false); // HasUnknown901
data.FlushBits();
@@ -253,7 +253,7 @@ namespace Game.Networking.Packets
data.WriteUInt32(moveSpline.spell_effect_extra.Value.ParabolicCurveId);
}
if (moveSpline.splineflags.HasFlag(SplineFlag.Parabolic))
if (hasJumpExtraData)
{
data.WriteFloat(moveSpline.vertical_acceleration);
data.WriteInt32(moveSpline.effect_start_time);
@@ -385,7 +385,7 @@ namespace Game.Networking.Packets
movementSpline.MoveTime = (uint)moveSpline.Duration();
if (splineFlags.HasFlag(SplineFlag.Parabolic))
if (splineFlags.HasFlag(SplineFlag.Parabolic) && (!moveSpline.spell_effect_extra.HasValue || moveSpline.effect_start_time != 0))
{
movementSpline.JumpExtraData.HasValue = true;
movementSpline.JumpExtraData.Value.JumpGravity = moveSpline.vertical_acceleration;