Core/Movement: Implement initializing parabolic splines using jump gravity instead of max parabolic height
Port From (https://github.com/TrinityCore/TrinityCore/commit/684cd9d9681466019dcd06ad6f994890cff8cb2e)
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@@ -293,6 +293,15 @@ namespace Game.Movement
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{
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args.time_perc = time_shift;
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args.parabolic_amplitude = amplitude;
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args.vertical_acceleration = 0.0f;
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args.flags.EnableParabolic();
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}
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public void SetParabolicVerticalAcceleration(float vertical_acceleration, float time_shift)
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{
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args.time_perc = time_shift;
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args.parabolic_amplitude = 0.0f;
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args.vertical_acceleration = vertical_acceleration;
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args.flags.EnableParabolic();
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}
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