Core/Movement: Implement initializing parabolic splines using jump gravity instead of max parabolic height

Port From (https://github.com/TrinityCore/TrinityCore/commit/684cd9d9681466019dcd06ad6f994890cff8cb2e)
This commit is contained in:
hondacrx
2021-12-01 10:34:19 -05:00
parent 4ec905e0dc
commit 2208a7be60
5 changed files with 54 additions and 5 deletions
@@ -42,6 +42,7 @@ namespace Game.Movement
public int path_Idx_offset;
public float velocity;
public float parabolic_amplitude;
public float vertical_acceleration;
public float time_perc;
public uint splineId;
public float initialOrientation;