Core/Movement: Implement initializing parabolic splines using jump gravity instead of max parabolic height
Port From (https://github.com/TrinityCore/TrinityCore/commit/684cd9d9681466019dcd06ad6f994890cff8cb2e)
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@@ -42,6 +42,7 @@ namespace Game.Movement
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public int path_Idx_offset;
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public float velocity;
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public float parabolic_amplitude;
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public float vertical_acceleration;
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public float time_perc;
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public uint splineId;
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public float initialOrientation;
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