Core/BattlegroundMap: Load all cells when created & mark all creatures as active
Port From (https://github.com/TrinityCore/TrinityCore/commit/e72bde5236d41a7f66abb25ce9e118eeb1c5aa92)
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@@ -1517,6 +1517,7 @@ namespace Framework.Constants
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BasemapLoadGrids,
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BattlegroundCastDeserter,
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BattlegroundInvitationType,
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BattlegroundMapLoadGrids,
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BattlegroundPremadeGroupWaitForMatch,
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BattlegroundPrematureFinishTimer,
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BattlegroundQueueAnnouncerEnable,
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