Core/Objects: Fixed SelectNearestPlayer

Port From (https://github.com/TrinityCore/TrinityCore/commit/dfc757acc34072195382bb18af9675955cff8a3e)
This commit is contained in:
hondacrx
2024-02-03 11:10:59 -05:00
parent d0cd2aae8a
commit 7557fac40c
+3 -3
View File
@@ -1723,11 +1723,11 @@ namespace Game.Entities
return searcher.GetTarget();
}
public Player SelectNearestPlayer(float distance)
public Player SelectNearestPlayer(float range)
{
var checker = new NearestPlayerInObjectRangeCheck(this, distance);
var checker = new NearestPlayerInObjectRangeCheck(this, range);
var searcher = new PlayerLastSearcher(this, checker);
Cell.VisitAllObjects(this, searcher, distance);
Cell.VisitWorldObjects(this, searcher, range);
return searcher.GetTarget();
}