Core/BattlegroundMap: Load all cells when created & mark all creatures as active
Port From (https://github.com/TrinityCore/TrinityCore/commit/e72bde5236d41a7f66abb25ce9e118eeb1c5aa92)
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@@ -227,6 +227,7 @@ namespace Game
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Values[WorldCfg.InstancemapLoadGrids] = false;
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}
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Values[WorldCfg.BattlegroundMapLoadGrids] = GetDefaultValue("BattlegroundMapLoadAllGrids", true);
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Values[WorldCfg.IntervalSave] = GetDefaultValue("PlayerSaveInterval", 15 * Time.Minute * Time.InMilliseconds);
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Values[WorldCfg.IntervalDisconnectTolerance] = GetDefaultValue("DisconnectToleranceInterval", 0);
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Values[WorldCfg.StatsSaveOnlyOnLogout] = GetDefaultValue("PlayerSave.Stats.SaveOnlyOnLogout", true);
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