Core/BattlegroundMap: Load all cells when created & mark all creatures as active

Port From (https://github.com/TrinityCore/TrinityCore/commit/e72bde5236d41a7f66abb25ce9e118eeb1c5aa92)
This commit is contained in:
hondacrx
2024-02-03 11:15:25 -05:00
parent 7557fac40c
commit 226e12890e
5 changed files with 27 additions and 0 deletions
+9
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@@ -324,6 +324,15 @@ BaseMapLoadAllGrids = 0
InstanceMapLoadAllGrids = 0
#
# BattlegroundMapLoadAllGrids
# Description: Load all grids for battleground maps upon load.
# Upon loading an battleground map, all creatures/objects in the map will be pre-loaded
# Default: 1 - (Preload all grids in the instance upon load)
# 0 - (Don't preload all base maps, dynamically load as used)
BattlegroundMapLoadAllGrids = 1
#
# SocketTimeOutTime
# Description: Time (in milliseconds) after which a connection being idle on the character