Core/BattlegroundMap: Load all cells when created & mark all creatures as active
Port From (https://github.com/TrinityCore/TrinityCore/commit/e72bde5236d41a7f66abb25ce9e118eeb1c5aa92)
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@@ -324,6 +324,15 @@ BaseMapLoadAllGrids = 0
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InstanceMapLoadAllGrids = 0
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#
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# BattlegroundMapLoadAllGrids
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# Description: Load all grids for battleground maps upon load.
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# Upon loading an battleground map, all creatures/objects in the map will be pre-loaded
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# Default: 1 - (Preload all grids in the instance upon load)
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# 0 - (Don't preload all base maps, dynamically load as used)
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BattlegroundMapLoadAllGrids = 1
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#
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# SocketTimeOutTime
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# Description: Time (in milliseconds) after which a connection being idle on the character
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