Core/AreaTriggers: Implement height check for polygon db2 areatriggers
Port From (https://github.com/TrinityCore/TrinityCore/commit/1c3268155d0165e150d239c3a808d5a8dddeae18)
This commit is contained in:
@@ -1860,6 +1860,25 @@ namespace Framework.Constants
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HideIfUnknown = 0x40
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}
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public enum PathPropertyIndex
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{
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UseNewLiquidGenerateCode = 0,
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AnimaCableId = 1,
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AnimaPlayerCondition = 2,
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AnimaStartTaper = 3,
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AnimaEndTaper = 4,
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VolumeHeight = 5,
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AiPathGraphMaxStartDist = 6,
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AiPathGraphMinTotalDist = 7,
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AiPathGraphAreaControl = 8,
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AiPathGraphAreaId = 9,
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AiPathGraphWidth = 10,
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AiPathDefaultFollowStyle = 11,
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AiPathConstrainSteering = 12,
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Phase = 13,
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SteepSlopeDegrees = 14
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}
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public enum PhaseEntryFlags : int
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{
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ReadOnly = 0x1,
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@@ -993,6 +993,9 @@ namespace Framework.Database
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// PathNode.db2
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PrepareStatement(HotfixStatements.SEL_PATH_NODE, "SELECT ID, PathID, Sequence, LocationID FROM path_node WHERE (`VerifiedBuild` > 0) = ?");
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// PathProperty.db2
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PrepareStatement(HotfixStatements.SEL_PATH_PROPERTY, "SELECT ID, PathID, PropertyIndex, Value FROM path_property WHERE (`VerifiedBuild` > 0) = ?");
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// Phase.db2
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PrepareStatement(HotfixStatements.SEL_PHASE, "SELECT ID, Flags FROM phase WHERE (`VerifiedBuild` > 0) = ?");
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@@ -2090,6 +2093,8 @@ namespace Framework.Database
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SEL_PATH_NODE,
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SEL_PATH_PROPERTY,
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SEL_PHASE,
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SEL_PHASE_X_PHASE_GROUP,
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@@ -254,6 +254,7 @@ namespace Game.DataStorage
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ParagonReputationStorage = ReadDB2<ParagonReputationRecord>("ParagonReputation.db2", HotfixStatements.SEL_PARAGON_REPUTATION);
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PathStorage = ReadDB2<PathRecord>("Path.db2", HotfixStatements.SEL_PATH);
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PathNodeStorage = ReadDB2<PathNodeRecord>("PathNode.db2", HotfixStatements.SEL_PATH_NODE);
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PathPropertyStorage = ReadDB2<PathPropertyRecord>("PathProperty.db2", HotfixStatements.SEL_PATH_PROPERTY);
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PhaseStorage = ReadDB2<PhaseRecord>("Phase.db2", HotfixStatements.SEL_PHASE);
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PhaseXPhaseGroupStorage = ReadDB2<PhaseXPhaseGroupRecord>("PhaseXPhaseGroup.db2", HotfixStatements.SEL_PHASE_X_PHASE_GROUP);
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PlayerConditionStorage = ReadDB2<PlayerConditionRecord>("PlayerCondition.db2", HotfixStatements.SEL_PLAYER_CONDITION, HotfixStatements.SEL_PLAYER_CONDITION_LOCALE);
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@@ -697,6 +698,7 @@ namespace Game.DataStorage
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public static DB6Storage<ParagonReputationRecord> ParagonReputationStorage;
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public static DB6Storage<PathRecord> PathStorage;
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public static DB6Storage<PathNodeRecord> PathNodeStorage;
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public static DB6Storage<PathPropertyRecord> PathPropertyStorage;
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public static DB6Storage<PhaseRecord> PhaseStorage;
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public static DB6Storage<PhaseXPhaseGroupRecord> PhaseXPhaseGroupStorage;
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public static DB6Storage<PlayerConditionRecord> PlayerConditionStorage;
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@@ -423,28 +423,28 @@ namespace Game.DataStorage
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Dictionary<uint, List<PathNodeRecord>> unsortedNodes = new();
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foreach (var (_, pathNode) in CliDB.PathNodeStorage)
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{
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if (CliDB.PathStorage.ContainsKey(pathNode.PathID))
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if (CliDB.PathStorage.HasRecord(pathNode.PathID) && CliDB.LocationStorage.HasRecord((uint)pathNode.LocationID))
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{
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if (CliDB.LocationStorage.ContainsKey(pathNode.LocationID))
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{
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if (!unsortedNodes.ContainsKey(pathNode.PathID))
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unsortedNodes[pathNode.PathID] = new();
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if (!unsortedNodes.ContainsKey(pathNode.PathID))
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unsortedNodes[pathNode.PathID] = new();
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unsortedNodes[pathNode.PathID].Add(pathNode);
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}
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}
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unsortedNodes[pathNode.PathID].Add(pathNode);
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}
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}
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foreach (var (pathId, pathNodes) in unsortedNodes)
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{
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if (!_paths.ContainsKey(pathId))
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_paths[pathId] = new();
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pathNodes.OrderBy(node => node.Sequence);
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_pathNodes.AddRange(pathId, pathNodes.Select(node =>
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{
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LocationRecord location = CliDB.LocationStorage.LookupByKey(node.LocationID);
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return location.Pos;
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}));
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_paths[pathId].Locations.AddRange(pathNodes.Select(node => CliDB.LocationStorage.LookupByKey(node.LocationID).Pos));
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}
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foreach (var (_, pathProperty) in CliDB.PathPropertyStorage)
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if (CliDB.PathStorage.HasRecord(pathProperty.PathID))
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_paths[pathProperty.PathID].Properties.Add(pathProperty);
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foreach (var group in PhaseXPhaseGroupStorage.Values)
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{
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PhaseRecord phase = PhaseStorage.LookupByKey(group.PhaseId);
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@@ -1765,9 +1765,9 @@ namespace Game.DataStorage
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return _paragonReputations.LookupByKey(factionId);
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}
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public List<Vector3> GetNodesForPath(uint pathId)
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public PathDb2 GetPath(uint pathId)
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{
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return _pathNodes.LookupByKey(pathId);
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return _paths.LookupByKey(pathId);
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}
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public PvpDifficultyRecord GetBattlegroundBracketByLevel(uint mapid, uint level)
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@@ -2358,7 +2358,7 @@ namespace Game.DataStorage
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Dictionary<uint, List<NameGenRecord>[]> _nameGenData = new();
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List<string>[] _nameValidators = new List<string>[(int)Locale.Total + 1];
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Dictionary<uint, ParagonReputationRecord> _paragonReputations = new();
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MultiMap<uint, Vector3> _pathNodes = new();
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Dictionary<uint, PathDb2> _paths;
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MultiMap<uint, uint> _phasesByGroup = new();
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Dictionary<PowerType, PowerTypeRecord> _powerTypes = new();
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Dictionary<uint, byte> _pvpItemBonus = new();
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@@ -2650,6 +2650,13 @@ namespace Game.DataStorage
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public short TargetLevelMax;
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}
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public class PathDb2
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{
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public uint Id;
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public List<Vector3> Locations = new();
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public List<PathPropertyRecord> Properties = new();
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}
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public class ShapeshiftFormModelData
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{
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public uint OptionID;
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@@ -33,6 +33,16 @@ namespace Game.DataStorage
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public int LocationID;
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}
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public sealed class PathPropertyRecord
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{
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public uint Id;
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public ushort PathID;
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public byte PropertyIndex;
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public int Value;
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public PathPropertyIndex GetPropertyIndex() { return (PathPropertyIndex)PropertyIndex; }
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}
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public sealed class PhaseRecord
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{
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public uint Id;
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@@ -132,9 +142,9 @@ namespace Game.DataStorage
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public uint[] CurrencyCount = new uint[4];
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public uint[] QuestKillMonster = new uint[6];
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public int[] MovementFlags = new int[2];
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public int[]TraitNodeEntryID = new int[4];
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public ushort[]TraitNodeEntryMinRank = new ushort[4];
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public ushort[]TraitNodeEntryMaxRank = new ushort[4];
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public int[] TraitNodeEntryID = new int[4];
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public ushort[] TraitNodeEntryMinRank = new ushort[4];
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public ushort[] TraitNodeEntryMaxRank = new ushort[4];
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}
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public sealed class PowerDisplayRecord
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@@ -176,7 +186,7 @@ namespace Game.DataStorage
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public int AwardedAchievementID;
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public bool HasFlag(PrestigeLevelInfoFlags prestigeLevelInfoFlags) { return (Flags & (byte)prestigeLevelInfoFlags) != 0; }
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public bool IsDisabled() { return HasFlag(PrestigeLevelInfoFlags.Disabled); }
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public bool IsDisabled() { return HasFlag(PrestigeLevelInfoFlags.Disabled); }
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}
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public sealed class PvpDifficultyRecord
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@@ -2449,7 +2449,8 @@ namespace Game.Entities
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return false;
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break;
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case 3: // Polygon
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if (!IsInPolygon2D(areaTriggerPos, ObjectMgr.GetVerticesForAreaTrigger(areaTrigger)))
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var polygon = ObjectMgr.GetAreaTriggerPolygon(areaTrigger.Id);
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if (polygon == null || (polygon.Height.HasValue && GetPositionZ() > areaTrigger.Pos.Z + polygon.Height) || !IsInPolygon2D(areaTriggerPos, polygon.Vertices))
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return false;
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break;
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case 4: // Cylinder
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@@ -751,23 +751,6 @@ namespace Game
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return pointsOfInterestStorage.LookupByKey(id);
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}
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public List<Position> GetVerticesForAreaTrigger(AreaTriggerRecord areaTrigger)
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{
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List<Position> vertices = new();
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if (areaTrigger != null && areaTrigger.ShapeType == 3 /* Polygon */)
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{
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var pathNodes = Global.DB2Mgr.GetNodesForPath((uint)areaTrigger.ShapeID);
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if (pathNodes != null)
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vertices.AddRange(pathNodes.Select(dbcPosition => new Position(dbcPosition.X, dbcPosition.Y, dbcPosition.Z)));
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// Drop first node (areatrigger position)
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vertices.RemoveAt(0);
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}
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return vertices;
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}
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public void LoadGraveyardZones()
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{
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uint oldMSTime = Time.GetMSTime();
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@@ -5372,6 +5355,7 @@ namespace Game
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Log.outInfo(LogFilter.ServerLoading, "Loaded {0} instance templates in {1} ms", count, Time.GetMSTimeDiffToNow(time));
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}
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public void LoadGameTele()
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{
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uint oldMSTime = Time.GetMSTime();
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@@ -5415,6 +5399,7 @@ namespace Game
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Log.outInfo(LogFilter.ServerLoading, "Loaded {0} GameTeleports in {1} ms", count, Time.GetMSTimeDiffToNow(oldMSTime));
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}
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public void LoadAreaTriggerTeleports()
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{
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uint oldMSTime = Time.GetMSTime();
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@@ -5465,6 +5450,29 @@ namespace Game
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Log.outInfo(LogFilter.ServerLoading, "Loaded {0} area trigger teleport definitions in {1} ms", count, Time.GetMSTimeDiffToNow(oldMSTime));
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}
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public void LoadAreaTriggerPolygons()
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{
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foreach (var (_, areaTrigger) in CliDB.AreaTriggerStorage)
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{
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if (areaTrigger.ShapeType != 3)
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continue;
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PathDb2 path = Global.DB2Mgr.GetPath((uint)areaTrigger.ShapeID);
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if (path == null || path.Locations.Count < 4)
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continue;
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AreaTriggerPolygon polygon = new();
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polygon.Vertices.AddRange(path.Locations.Select(pos => new Position(pos.X, pos.Y, pos.Z)));
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foreach (var pathProperty in path.Properties)
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if (pathProperty.GetPropertyIndex() == PathPropertyIndex.VolumeHeight)
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polygon.Height = pathProperty.Value * 0.001f + 0.02f;
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_areaTriggerPolygons[areaTrigger.Id] = polygon;
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}
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}
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public void LoadAccessRequirements()
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{
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uint oldMSTime = Time.GetMSTime();
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@@ -5561,6 +5569,7 @@ namespace Game
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Log.outInfo(LogFilter.ServerLoading, "Loaded {0} access requirement definitions in {1} ms", count, Time.GetMSTimeDiffToNow(oldMSTime));
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}
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public void LoadSpawnGroupTemplates()
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{
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uint oldMSTime = Time.GetMSTime();
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@@ -5621,6 +5630,7 @@ namespace Game
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else
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Log.outInfo(LogFilter.ServerLoading, "Loaded 0 spawn group templates. DB table `spawn_group_template` is empty.");
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}
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public void LoadSpawnGroups()
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{
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uint oldMSTime = Time.GetMSTime();
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@@ -5683,6 +5693,7 @@ namespace Game
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Log.outInfo(LogFilter.ServerLoading, $"Loaded {numMembers} spawn group members in {Time.GetMSTimeDiffToNow(oldMSTime)} ms");
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}
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public void LoadInstanceSpawnGroups()
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{
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uint oldMSTime = Time.GetMSTime();
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@@ -5749,6 +5760,7 @@ namespace Game
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Log.outInfo(LogFilter.ServerLoading, $"Loaded {count} instance spawn groups in {Time.GetMSTimeDiffToNow(oldMSTime)} ms");
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}
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void OnDeleteSpawnData(SpawnData data)
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{
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var templateIt = _spawnGroupDataStorage.LookupByKey(data.spawnGroupData.groupId);
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@@ -5888,6 +5900,10 @@ namespace Game
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}
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}
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public List<InstanceSpawnGroupInfo> GetInstanceSpawnGroupsForMap(uint mapId) { return _instanceSpawnGroupStorage.LookupByKey(mapId); }
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public AreaTriggerPolygon GetAreaTriggerPolygon(uint areaTriggerId)
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{
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return _areaTriggerPolygons.LookupByKey(areaTriggerId);
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}
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//Player
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public void LoadPlayerInfo()
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@@ -11020,6 +11036,7 @@ namespace Game
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MultiMap<uint, SpawnMetadata> _spawnGroupMapStorage = new();
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MultiMap<uint, uint> _spawnGroupsByMap = new();
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MultiMap<ushort, InstanceSpawnGroupInfo> _instanceSpawnGroupStorage = new();
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Dictionary<uint, AreaTriggerPolygon> _areaTriggerPolygons = new();
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//Spells /Skills / Phases
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Dictionary<uint, PhaseInfoStruct> _phaseInfoById = new();
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@@ -12234,4 +12251,10 @@ namespace Game
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public uint Parent;
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public uint ScriptId;
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}
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public class AreaTriggerPolygon
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{
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public List<Position> Vertices = new();
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public float? Height;
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}
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}
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@@ -171,7 +171,7 @@ namespace Game
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return;
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}
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if (packet.Entered && !player.IsInAreaTrigger(atEntry))
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if (packet.Entered != player.IsInAreaTrigger(atEntry))
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{
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Log.outDebug(LogFilter.Network, "HandleAreaTrigger: Player '{0}' ({1}) too far, ignore Area Trigger ID: {2}",
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player.GetName(), player.GetGUID().ToString(), packet.AreaTriggerID);
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@@ -740,6 +740,9 @@ namespace Game
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Log.outInfo(LogFilter.ServerLoading, "Loading Area Trigger Teleports definitions...");
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Global.ObjectMgr.LoadAreaTriggerTeleports();
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Log.outInfo(LogFilter.ServerLoading, "Loading Area Trigger Polygon data...");
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Global.ObjectMgr.LoadAreaTriggerPolygons();
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Log.outInfo(LogFilter.ServerLoading, "Loading Access Requirements...");
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Global.ObjectMgr.LoadAccessRequirements(); // must be after item template load
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