Core/AreaTriggers: Implement height check for polygon db2 areatriggers
Port From (https://github.com/TrinityCore/TrinityCore/commit/1c3268155d0165e150d239c3a808d5a8dddeae18)
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@@ -423,28 +423,28 @@ namespace Game.DataStorage
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Dictionary<uint, List<PathNodeRecord>> unsortedNodes = new();
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foreach (var (_, pathNode) in CliDB.PathNodeStorage)
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{
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if (CliDB.PathStorage.ContainsKey(pathNode.PathID))
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if (CliDB.PathStorage.HasRecord(pathNode.PathID) && CliDB.LocationStorage.HasRecord((uint)pathNode.LocationID))
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{
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if (CliDB.LocationStorage.ContainsKey(pathNode.LocationID))
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{
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if (!unsortedNodes.ContainsKey(pathNode.PathID))
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unsortedNodes[pathNode.PathID] = new();
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if (!unsortedNodes.ContainsKey(pathNode.PathID))
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unsortedNodes[pathNode.PathID] = new();
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unsortedNodes[pathNode.PathID].Add(pathNode);
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}
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}
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unsortedNodes[pathNode.PathID].Add(pathNode);
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}
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}
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foreach (var (pathId, pathNodes) in unsortedNodes)
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{
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if (!_paths.ContainsKey(pathId))
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_paths[pathId] = new();
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pathNodes.OrderBy(node => node.Sequence);
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_pathNodes.AddRange(pathId, pathNodes.Select(node =>
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{
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LocationRecord location = CliDB.LocationStorage.LookupByKey(node.LocationID);
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return location.Pos;
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}));
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_paths[pathId].Locations.AddRange(pathNodes.Select(node => CliDB.LocationStorage.LookupByKey(node.LocationID).Pos));
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}
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foreach (var (_, pathProperty) in CliDB.PathPropertyStorage)
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if (CliDB.PathStorage.HasRecord(pathProperty.PathID))
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_paths[pathProperty.PathID].Properties.Add(pathProperty);
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foreach (var group in PhaseXPhaseGroupStorage.Values)
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{
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PhaseRecord phase = PhaseStorage.LookupByKey(group.PhaseId);
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@@ -1765,9 +1765,9 @@ namespace Game.DataStorage
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return _paragonReputations.LookupByKey(factionId);
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}
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public List<Vector3> GetNodesForPath(uint pathId)
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public PathDb2 GetPath(uint pathId)
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{
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return _pathNodes.LookupByKey(pathId);
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return _paths.LookupByKey(pathId);
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}
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public PvpDifficultyRecord GetBattlegroundBracketByLevel(uint mapid, uint level)
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@@ -2358,7 +2358,7 @@ namespace Game.DataStorage
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Dictionary<uint, List<NameGenRecord>[]> _nameGenData = new();
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List<string>[] _nameValidators = new List<string>[(int)Locale.Total + 1];
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Dictionary<uint, ParagonReputationRecord> _paragonReputations = new();
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MultiMap<uint, Vector3> _pathNodes = new();
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Dictionary<uint, PathDb2> _paths;
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MultiMap<uint, uint> _phasesByGroup = new();
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Dictionary<PowerType, PowerTypeRecord> _powerTypes = new();
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Dictionary<uint, byte> _pvpItemBonus = new();
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@@ -2650,6 +2650,13 @@ namespace Game.DataStorage
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public short TargetLevelMax;
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}
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public class PathDb2
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{
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public uint Id;
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public List<Vector3> Locations = new();
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public List<PathPropertyRecord> Properties = new();
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}
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public class ShapeshiftFormModelData
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{
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public uint OptionID;
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