Core/AreaTriggers: Implement height check for polygon db2 areatriggers

Port From (https://github.com/TrinityCore/TrinityCore/commit/1c3268155d0165e150d239c3a808d5a8dddeae18)
This commit is contained in:
Hondacrx
2024-08-25 20:45:39 -04:00
parent c2409af60b
commit 22ec091beb
9 changed files with 109 additions and 39 deletions
+40 -17
View File
@@ -751,23 +751,6 @@ namespace Game
return pointsOfInterestStorage.LookupByKey(id);
}
public List<Position> GetVerticesForAreaTrigger(AreaTriggerRecord areaTrigger)
{
List<Position> vertices = new();
if (areaTrigger != null && areaTrigger.ShapeType == 3 /* Polygon */)
{
var pathNodes = Global.DB2Mgr.GetNodesForPath((uint)areaTrigger.ShapeID);
if (pathNodes != null)
vertices.AddRange(pathNodes.Select(dbcPosition => new Position(dbcPosition.X, dbcPosition.Y, dbcPosition.Z)));
// Drop first node (areatrigger position)
vertices.RemoveAt(0);
}
return vertices;
}
public void LoadGraveyardZones()
{
uint oldMSTime = Time.GetMSTime();
@@ -5372,6 +5355,7 @@ namespace Game
Log.outInfo(LogFilter.ServerLoading, "Loaded {0} instance templates in {1} ms", count, Time.GetMSTimeDiffToNow(time));
}
public void LoadGameTele()
{
uint oldMSTime = Time.GetMSTime();
@@ -5415,6 +5399,7 @@ namespace Game
Log.outInfo(LogFilter.ServerLoading, "Loaded {0} GameTeleports in {1} ms", count, Time.GetMSTimeDiffToNow(oldMSTime));
}
public void LoadAreaTriggerTeleports()
{
uint oldMSTime = Time.GetMSTime();
@@ -5465,6 +5450,29 @@ namespace Game
Log.outInfo(LogFilter.ServerLoading, "Loaded {0} area trigger teleport definitions in {1} ms", count, Time.GetMSTimeDiffToNow(oldMSTime));
}
public void LoadAreaTriggerPolygons()
{
foreach (var (_, areaTrigger) in CliDB.AreaTriggerStorage)
{
if (areaTrigger.ShapeType != 3)
continue;
PathDb2 path = Global.DB2Mgr.GetPath((uint)areaTrigger.ShapeID);
if (path == null || path.Locations.Count < 4)
continue;
AreaTriggerPolygon polygon = new();
polygon.Vertices.AddRange(path.Locations.Select(pos => new Position(pos.X, pos.Y, pos.Z)));
foreach (var pathProperty in path.Properties)
if (pathProperty.GetPropertyIndex() == PathPropertyIndex.VolumeHeight)
polygon.Height = pathProperty.Value * 0.001f + 0.02f;
_areaTriggerPolygons[areaTrigger.Id] = polygon;
}
}
public void LoadAccessRequirements()
{
uint oldMSTime = Time.GetMSTime();
@@ -5561,6 +5569,7 @@ namespace Game
Log.outInfo(LogFilter.ServerLoading, "Loaded {0} access requirement definitions in {1} ms", count, Time.GetMSTimeDiffToNow(oldMSTime));
}
public void LoadSpawnGroupTemplates()
{
uint oldMSTime = Time.GetMSTime();
@@ -5621,6 +5630,7 @@ namespace Game
else
Log.outInfo(LogFilter.ServerLoading, "Loaded 0 spawn group templates. DB table `spawn_group_template` is empty.");
}
public void LoadSpawnGroups()
{
uint oldMSTime = Time.GetMSTime();
@@ -5683,6 +5693,7 @@ namespace Game
Log.outInfo(LogFilter.ServerLoading, $"Loaded {numMembers} spawn group members in {Time.GetMSTimeDiffToNow(oldMSTime)} ms");
}
public void LoadInstanceSpawnGroups()
{
uint oldMSTime = Time.GetMSTime();
@@ -5749,6 +5760,7 @@ namespace Game
Log.outInfo(LogFilter.ServerLoading, $"Loaded {count} instance spawn groups in {Time.GetMSTimeDiffToNow(oldMSTime)} ms");
}
void OnDeleteSpawnData(SpawnData data)
{
var templateIt = _spawnGroupDataStorage.LookupByKey(data.spawnGroupData.groupId);
@@ -5888,6 +5900,10 @@ namespace Game
}
}
public List<InstanceSpawnGroupInfo> GetInstanceSpawnGroupsForMap(uint mapId) { return _instanceSpawnGroupStorage.LookupByKey(mapId); }
public AreaTriggerPolygon GetAreaTriggerPolygon(uint areaTriggerId)
{
return _areaTriggerPolygons.LookupByKey(areaTriggerId);
}
//Player
public void LoadPlayerInfo()
@@ -11020,6 +11036,7 @@ namespace Game
MultiMap<uint, SpawnMetadata> _spawnGroupMapStorage = new();
MultiMap<uint, uint> _spawnGroupsByMap = new();
MultiMap<ushort, InstanceSpawnGroupInfo> _instanceSpawnGroupStorage = new();
Dictionary<uint, AreaTriggerPolygon> _areaTriggerPolygons = new();
//Spells /Skills / Phases
Dictionary<uint, PhaseInfoStruct> _phaseInfoById = new();
@@ -12234,4 +12251,10 @@ namespace Game
public uint Parent;
public uint ScriptId;
}
public class AreaTriggerPolygon
{
public List<Position> Vertices = new();
public float? Height;
}
}