Core/Movement: Allow overriding speed for taxi movement generator
Port From (https://github.com/TrinityCore/TrinityCore/commit/038f995ad6ce6a26f71367cae3eb7ae107527a18)
This commit is contained in:
@@ -26,7 +26,6 @@ using Game.Spells;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
using static Global;
|
||||
|
||||
namespace Game.Entities
|
||||
@@ -6907,6 +6906,7 @@ namespace Game.Entities
|
||||
|
||||
SendMessageToSet(data, true);
|
||||
}
|
||||
|
||||
public static DrunkenState GetDrunkenstateByValue(byte value)
|
||||
{
|
||||
if (value >= 90)
|
||||
@@ -6919,7 +6919,8 @@ namespace Game.Entities
|
||||
}
|
||||
|
||||
public uint GetDeathTimer() { return m_deathTimer; }
|
||||
public bool ActivateTaxiPathTo(List<uint> nodes, Creature npc = null, uint spellid = 0, uint preferredMountDisplay = 0)
|
||||
|
||||
public bool ActivateTaxiPathTo(List<uint> nodes, Creature npc = null, uint spellid = 0, uint preferredMountDisplay = 0, float? speed = null)
|
||||
{
|
||||
if (nodes.Count < 2)
|
||||
{
|
||||
@@ -7096,23 +7097,18 @@ namespace Game.Entities
|
||||
ModifyMoney(-firstcost);
|
||||
UpdateCriteria(CriteriaType.MoneySpentOnTaxis, firstcost);
|
||||
GetSession().SendActivateTaxiReply();
|
||||
GetSession().SendDoFlight(mount_display_id, sourcepath);
|
||||
StartTaxiMovement(mount_display_id, sourcepath, 0, speed);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool ActivateTaxiPathTo(uint taxi_path_id, uint spellid = 0)
|
||||
public bool ActivateTaxiPathTo(uint taxi_path_id, uint spellid = 0, float? speed = null)
|
||||
{
|
||||
var entry = CliDB.TaxiPathStorage.LookupByKey(taxi_path_id);
|
||||
if (entry == null)
|
||||
return false;
|
||||
|
||||
List<uint> nodes = new();
|
||||
|
||||
nodes.Add(entry.FromTaxiNode);
|
||||
nodes.Add(entry.ToTaxiNode);
|
||||
|
||||
return ActivateTaxiPathTo(nodes, null, spellid);
|
||||
return ActivateTaxiPathTo([entry.FromTaxiNode, entry.ToTaxiNode], null, spellid, 0, speed);
|
||||
}
|
||||
|
||||
public void FinishTaxiFlight()
|
||||
@@ -7178,7 +7174,18 @@ namespace Game.Entities
|
||||
}
|
||||
}
|
||||
|
||||
GetSession().SendDoFlight(mountDisplayId, path, startNode);
|
||||
StartTaxiMovement(mountDisplayId, path, startNode, null);
|
||||
}
|
||||
|
||||
void StartTaxiMovement(uint mountDisplayId, uint path, uint pathNode, float? speed)
|
||||
{
|
||||
// remove fake death
|
||||
RemoveAurasWithInterruptFlags(SpellAuraInterruptFlags.Interacting);
|
||||
|
||||
if (mountDisplayId != 0)
|
||||
Mount(mountDisplayId);
|
||||
|
||||
GetMotionMaster().MoveTaxiFlight(path, pathNode, speed);
|
||||
}
|
||||
|
||||
public bool GetsRecruitAFriendBonus(bool forXP)
|
||||
|
||||
@@ -112,18 +112,6 @@ namespace Game
|
||||
GetPlayer().SetTaxiCheater(lastTaxiCheaterState);
|
||||
}
|
||||
|
||||
public void SendDoFlight(uint mountDisplayId, uint path, uint pathNode = 0)
|
||||
{
|
||||
// remove fake death
|
||||
if (GetPlayer().HasUnitState(UnitState.Died))
|
||||
GetPlayer().RemoveAurasByType(AuraType.FeignDeath);
|
||||
|
||||
if (mountDisplayId != 0)
|
||||
GetPlayer().Mount(mountDisplayId);
|
||||
|
||||
GetPlayer().GetMotionMaster().MoveTaxiFlight(path, pathNode);
|
||||
}
|
||||
|
||||
public bool SendLearnNewTaxiNode(Creature unit)
|
||||
{
|
||||
// find current node
|
||||
|
||||
@@ -14,8 +14,19 @@ namespace Game.Movement
|
||||
{
|
||||
public class FlightPathMovementGenerator : MovementGeneratorMedium<Player>
|
||||
{
|
||||
public FlightPathMovementGenerator()
|
||||
float? _speed;
|
||||
float _endGridX; //! X coord of last node location
|
||||
float _endGridY; //! Y coord of last node location
|
||||
uint _endMapId; //! map Id of last node location
|
||||
uint _preloadTargetNode; //! node index where preloading starts
|
||||
|
||||
List<TaxiPathNodeRecord> _path = new();
|
||||
int _currentNode;
|
||||
List<TaxiNodeChangeInfo> _pointsForPathSwitch = new(); //! node indexes and costs where TaxiPath changes
|
||||
|
||||
public FlightPathMovementGenerator(float? speed)
|
||||
{
|
||||
_speed = speed;
|
||||
Mode = MovementGeneratorMode.Default;
|
||||
Priority = MovementGeneratorPriority.Highest;
|
||||
Flags = MovementGeneratorFlags.InitializationPending;
|
||||
@@ -61,7 +72,7 @@ namespace Game.Movement
|
||||
init.SetSmooth();
|
||||
init.SetUncompressed();
|
||||
init.SetWalk(true);
|
||||
init.SetVelocity(30.0f);
|
||||
init.SetVelocity(_speed.GetValueOrDefault(30.0f));
|
||||
init.Launch();
|
||||
}
|
||||
|
||||
@@ -312,15 +323,6 @@ namespace Game.Movement
|
||||
|
||||
public uint GetCurrentNode() { return (uint)_currentNode; }
|
||||
|
||||
float _endGridX; //! X coord of last node location
|
||||
float _endGridY; //! Y coord of last node location
|
||||
uint _endMapId; //! map Id of last node location
|
||||
uint _preloadTargetNode; //! node index where preloading starts
|
||||
|
||||
List<TaxiPathNodeRecord> _path = new();
|
||||
int _currentNode;
|
||||
List<TaxiNodeChangeInfo> _pointsForPathSwitch = new(); //! node indexes and costs where TaxiPath changes
|
||||
|
||||
class TaxiNodeChangeInfo
|
||||
{
|
||||
public TaxiNodeChangeInfo(uint pathIndex, long cost)
|
||||
|
||||
@@ -994,7 +994,7 @@ namespace Game.Movement
|
||||
Log.outError(LogFilter.Server, $"MotionMaster::MoveSeekAssistanceDistract: {_owner.GetGUID()} attempted to call distract after assistance");
|
||||
}
|
||||
|
||||
public void MoveTaxiFlight(uint path, uint pathnode)
|
||||
public void MoveTaxiFlight(uint path, uint pathnode, float? speed = null)
|
||||
{
|
||||
if (_owner.IsTypeId(TypeId.Player))
|
||||
{
|
||||
@@ -1006,7 +1006,7 @@ namespace Game.Movement
|
||||
bool hasExisting = HasMovementGenerator(gen => gen.GetMovementGeneratorType() == MovementGeneratorType.Flight);
|
||||
Cypher.Assert(!hasExisting, "Duplicate flight path movement generator");
|
||||
|
||||
FlightPathMovementGenerator movement = new();
|
||||
FlightPathMovementGenerator movement = new(speed);
|
||||
movement.LoadPath(_owner.ToPlayer());
|
||||
Add(movement);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user