Core/Players: Fixed worgen character creation
Port From (https://github.com/TrinityCore/TrinityCore/commit/15611810daa19c2fbcccf6a4d8f7ba95d7ff7a06)
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@@ -180,6 +180,11 @@ namespace Game.DataStorage
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}
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}
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Dictionary<uint, uint> parentRaces = new Dictionary<uint, uint>();
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foreach (ChrRacesRecord chrRace in CliDB.ChrRacesStorage.Values)
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if (chrRace.UnalteredVisualRaceID != 0)
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parentRaces[(uint)chrRace.UnalteredVisualRaceID] = chrRace.Id;
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foreach (ChrRaceXChrModelRecord raceModel in CliDB.ChrRaceXChrModelStorage.Values)
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{
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ChrModelRecord model = CliDB.ChrModelStorage.LookupByKey(raceModel.ChrModelID);
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@@ -189,8 +194,14 @@ namespace Game.DataStorage
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var customizationOptionsForModel = customizationOptionsByModel.LookupByKey(model.Id);
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if (customizationOptionsForModel != null)
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{
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_chrCustomizationOptionsByRaceAndGender.AddRange(Tuple.Create((byte)raceModel.ChrRacesID, (byte)model.Sex), customizationOptionsForModel);
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uint parentRace = parentRaces.LookupByKey(raceModel.ChrRacesID);
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if (parentRace != 0)
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_chrCustomizationOptionsByRaceAndGender.AddRange(Tuple.Create((byte)parentRace, (byte)model.Sex), customizationOptionsForModel);
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}
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// link shapeshift displays to race/gender/form
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foreach (var shapeshiftOptionsForModel in shapeshiftFormByModel.LookupByKey(model.Id))
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{
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