Scripts/InstanceScript: Implement database framework for managing spawn groups based on boss state.

Port From (https://github.com/TrinityCore/TrinityCore/commit/608c9aaabfcdbaf09edd11cdf268c243b3e69478)
This commit is contained in:
hondacrx
2020-08-24 11:13:45 -04:00
parent cd92a34082
commit 24a9e5e1d8
6 changed files with 172 additions and 31 deletions
+3
View File
@@ -586,6 +586,9 @@ namespace Game
Log.outInfo(LogFilter.ServerLoading, "Loading Spawn Group Templates...");
Global.ObjectMgr.LoadSpawnGroupTemplates();
Log.outInfo(LogFilter.ServerLoading, "Loading instance spawn groups...");
Global.ObjectMgr.LoadInstanceSpawnGroups();
Log.outInfo(LogFilter.ServerLoading, "Loading Creature Data...");
Global.ObjectMgr.LoadCreatures();