Scripts/InstanceScript: Implement database framework for managing spawn groups based on boss state.
Port From (https://github.com/TrinityCore/TrinityCore/commit/608c9aaabfcdbaf09edd11cdf268c243b3e69478)
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@@ -586,6 +586,9 @@ namespace Game
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Log.outInfo(LogFilter.ServerLoading, "Loading Spawn Group Templates...");
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Global.ObjectMgr.LoadSpawnGroupTemplates();
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Log.outInfo(LogFilter.ServerLoading, "Loading instance spawn groups...");
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Global.ObjectMgr.LoadInstanceSpawnGroups();
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Log.outInfo(LogFilter.ServerLoading, "Loading Creature Data...");
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Global.ObjectMgr.LoadCreatures();
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