Scripts/Commands: Fix some quirkiness and potential crashes with live DB modification commands (npc move and npc delete), which are horrible and should be deleted anyway.
Port From (https://github.com/TrinityCore/TrinityCore/commit/f15b4f5043799b3a580c8577ad4466135ca9ae38)
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@@ -1477,6 +1477,11 @@ namespace Game.Entities
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trans.Append(stmt);
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DB.World.CommitTransaction(trans);
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// then delete any active instances of the creature
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var range = GetMap().GetCreatureBySpawnIdStore().LookupByKey(m_spawnId);
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foreach (var creature in range)
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creature.AddObjectToRemoveList();
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}
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public override bool IsInvisibleDueToDespawn()
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