added some missing code.
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@@ -1499,6 +1499,12 @@ namespace Game
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}
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break;
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}
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case ConditionTypes.ObjectEntryGuidLegacy:
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{
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cond.ConditionType = ConditionTypes.ObjectEntryGuid;
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cond.ConditionValue1 = Legacy.ConvertLegacyTypeID(cond.ConditionValue1);
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goto case ConditionTypes.ObjectEntryGuid;
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}
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case ConditionTypes.ObjectEntryGuid:
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{
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switch ((TypeId)cond.ConditionValue1)
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@@ -1564,6 +1570,10 @@ namespace Game
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}
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break;
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}
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case ConditionTypes.TypeMaskLegacy:
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cond.ConditionType = ConditionTypes.TypeMask;
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cond.ConditionValue1 = Legacy.ConvertLegacyTypeMask(cond.ConditionValue1);
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goto case ConditionTypes.TypeMask;
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case ConditionTypes.TypeMask:
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{
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if (cond.ConditionValue1 == 0 || Convert.ToBoolean(cond.ConditionValue1 & ~(uint)(TypeMask.Unit | TypeMask.Player | TypeMask.GameObject | TypeMask.Corpse)))
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