Misc cleanups
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@@ -78,7 +78,7 @@ class FileAppender : Appender, IDisposable
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{
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lock (locker)
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{
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var logBytes = Encoding.Unicode.GetBytes(message.prefix + message.text + "\r\n");
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var logBytes = Encoding.UTF8.GetBytes(message.prefix + message.text + "\r\n");
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if (_dynamicName)
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{
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@@ -2377,7 +2377,7 @@ namespace Game.Entities
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uint attributes = result.Read<uint>(1);
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var spells = _GetSpellInfo(spellId);
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if (spells == null)
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if (spells.Empty())
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{
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Log.outError(LogFilter.Sql, "Table `spell_custom_attr` has wrong spell (entry: {0}), ignored.", spellId);
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continue;
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