Core/Creature: honor existing DB data for health and mana in case of summoned pets that don't have pet-specific stat data.
Port From (https://github.com/TrinityCore/TrinityCore/commit/434ef51c10535a4ef79e6210a762b9680518442b)
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@@ -519,9 +519,8 @@ namespace Game.Entities
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CreatureBaseStats stats = Global.ObjectMgr.GetCreatureBaseStats(petlevel, cinfo.UnitClass);
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CreatureLevelScaling scaling = cinfo.GetLevelScaling(GetMap().GetDifficultyID());
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SetCreateHealth((uint)(Global.DB2Mgr.EvaluateExpectedStat(ExpectedStatType.CreatureHealth, petlevel, cinfo.GetHealthScalingExpansion(), scaling.ContentTuningID, (Class)cinfo.UnitClass) * cinfo.ModHealth * cinfo.ModHealthExtra));
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SetCreateMana(stats.BaseMana);
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SetCreateHealth((uint)(Global.DB2Mgr.EvaluateExpectedStat(ExpectedStatType.CreatureHealth, petlevel, cinfo.GetHealthScalingExpansion(), scaling.ContentTuningID, (Class)cinfo.UnitClass) * cinfo.ModHealth * cinfo.ModHealthExtra * GetHealthMod(cinfo.Rank)));
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SetCreateMana(stats.GenerateMana(cinfo));
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SetCreateStat(Stats.Strength, 22);
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SetCreateStat(Stats.Agility, 22);
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