Misc fixes

This commit is contained in:
hondacrx
2020-08-12 17:44:16 -04:00
parent 459d49f899
commit 2773a4430f
13 changed files with 24 additions and 18 deletions
+1 -1
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@@ -16,7 +16,7 @@
*/
using Framework.Configuration;
using MySql.Data.MySqlClient;
using MySqlConnector;
using System;
using System.Collections.Generic;
+2 -2
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@@ -51,10 +51,10 @@ namespace Framework.Database
fileName = @"/sql/base/characters_database.sql";
break;
case "WorldDatabase":
fileName = @"/sql/TDB_full_world_820.19071_2019_07_15.sql";
fileName = @"/sql/TDB_full_world_830.20061_2020_06_17.sql";
break;
case "HotfixDatabase":
fileName = @"/sql/TDB_full_hotfixes_820.19071_2019_07_15.sql";
fileName = @"/sql/TDB_full_hotfixes_830.20061_2020_06_17.sql";
break;
}
+1 -1
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@@ -16,7 +16,7 @@
*/
using Framework.Threading;
using MySql.Data.MySqlClient;
using MySqlConnector;
using System;
using System.Collections.Generic;
using System.IO;
+1 -1
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@@ -15,7 +15,7 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using MySql.Data.MySqlClient;
using MySqlConnector;
using System;
namespace Framework.Database
+1 -1
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@@ -15,7 +15,7 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using MySql.Data.MySqlClient;
using MySqlConnector;
using System.Collections.Generic;
using System;
using System.Threading.Tasks;
+1 -1
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@@ -10,7 +10,7 @@
<ItemGroup>
<PackageReference Include="Google.Protobuf" Version="3.11.4" />
<PackageReference Include="Microsoft.CSharp" Version="4.7.0" />
<PackageReference Include="MySqlConnector" Version="0.62.0-beta4" />
<PackageReference Include="MySqlConnector" Version="1.0.0" />
<PackageReference Include="System.Runtime.CompilerServices.Unsafe" Version="4.7.0" />
</ItemGroup>
+1 -1
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@@ -881,7 +881,7 @@ namespace Game.Chat
handler.SendGlobalGMSysMessage("DB table `trainer` reloaded.");
handler.SendGlobalGMSysMessage("DB table `trainer_locale` reloaded.");
handler.SendGlobalGMSysMessage("DB table `trainer_spell` reloaded.");
handler.SendGlobalGMSysMessage("DB table `creature_default_trainer` reloaded.");
handler.SendGlobalGMSysMessage("DB table `creature_trainer` reloaded.");
return true;
}
+2 -1
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@@ -95,7 +95,8 @@ namespace Game.Entities
IsInWorld = true;
ClearUpdateMask(true);
GetMap().GetZoneAndAreaId(_phaseShift, out m_zoneId, out m_areaId, GetPositionX(), GetPositionY(), GetPositionZ());
if (GetMap() != null)
GetMap().GetZoneAndAreaId(_phaseShift, out m_zoneId, out m_areaId, GetPositionX(), GetPositionY(), GetPositionZ());
}
public virtual void RemoveFromWorld()
+1 -1
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@@ -3237,7 +3237,6 @@ namespace Game.Entities
//save, but in tavern/city
stmt.AddValue(index++, GetTalentResetCost());
stmt.AddValue(index++, GetTalentResetTime());
stmt.AddValue(index++, GetNumRespecs());
stmt.AddValue(index++, GetPrimarySpecialization());
stmt.AddValue(index++, (ushort)m_ExtraFlags);
stmt.AddValue(index++, m_stableSlots);
@@ -3387,6 +3386,7 @@ namespace Game.Entities
//save, but in tavern/city
stmt.AddValue(index++, GetTalentResetCost());
stmt.AddValue(index++, GetTalentResetTime());
stmt.AddValue(index++, GetNumRespecs());
stmt.AddValue(index++, GetPrimarySpecialization());
stmt.AddValue(index++, (ushort)m_ExtraFlags);
stmt.AddValue(index++, m_stableSlots);
+1 -1
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@@ -5026,7 +5026,7 @@ namespace Game.Maps
public uint LightFadeInTime;
}
public struct PositionFullTerrainStatus
public class PositionFullTerrainStatus
{
public struct AreaInfo
{
+10 -5
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@@ -69,14 +69,19 @@ public class PacketLog
else
Buffer.BlockCopy(endPoint.Address.GetAddressBytes(), 0, SocketIPBytes, 0, 16);
if (!isClientPacket)
data.Combine(new byte[2]);
int size = data.Length;
if (isClientPacket)
size -= 2;
writer.Write(data.Length + 4);
writer.Write(size + 4);
writer.Write(SocketIPBytes);
writer.Write((ushort)endPoint.Port);
writer.Write(endPoint.Port);
writer.Write(opcode);
writer.Write(data);
if (isClientPacket)
writer.Write(data, 2, size);
else
writer.Write(data, 0, size);
}
}
}
+1 -1
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@@ -270,7 +270,7 @@ namespace Game.Spells
return Convert.ToBoolean(_effectMask & (1 << (int)effect));
}
public bool IsPositive() { return _flags.HasAnyFlag(AuraFlags.Positive); }
bool IsSelfcasted() { return !_flags.HasAnyFlag(AuraFlags.NoCaster); }
bool IsSelfcasted() { return _flags.HasAnyFlag(AuraFlags.NoCaster); }
public uint GetEffectsToApply() { return _effectsToApply; }
public void SetRemoveMode(AuraRemoveMode mode) { _removeMode = mode; }
+1 -1
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@@ -520,7 +520,7 @@ namespace Game.Spells
public bool IsPositiveEffect(uint effIndex)
{
return NegativeEffects.Get((int)effIndex);
return !NegativeEffects.Get((int)effIndex);
}
public bool IsChanneled()