Scripts/Commands: Adjust .list respawns to use enum iteration. Add enum iteration capability to SpawnObjectTypes.
Port From (https://github.com/TrinityCore/TrinityCore/commit/e270351a16702fabedc8651afe6030d12792fdbe)
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@@ -1088,8 +1088,8 @@ namespace Framework.Constants
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ListRespawnsZone = 5078,
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ListRespawnsListheader = 5079,
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ListRespawnsOverdue = 5080,
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ListRespawnsCreatures = 5081,
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ListRespawnsGameobjects = 5082,
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// unused 5081
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// unused 5082
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ObjectInfoAIType = 5083,
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NpcinfoUnitFieldFlags2 = 5084,
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@@ -575,56 +575,33 @@ namespace Game.Chat.Commands
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if (!args.Empty())
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range = args.NextUInt32();
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List<RespawnInfo> respawns = new();
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Locale locale = handler.GetSession().GetSessionDbcLocale();
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string stringOverdue = Global.ObjectMgr.GetCypherString(CypherStrings.ListRespawnsOverdue, locale);
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string stringCreature = Global.ObjectMgr.GetCypherString(CypherStrings.ListRespawnsCreatures, locale);
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string stringGameobject = Global.ObjectMgr.GetCypherString(CypherStrings.ListRespawnsGameobjects, locale);
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uint zoneId = player.GetZoneId();
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if (range != 0)
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handler.SendSysMessage(CypherStrings.ListRespawnsRange, stringCreature, range);
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else
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handler.SendSysMessage(CypherStrings.ListRespawnsZone, stringCreature, GetZoneName(zoneId, handler.GetSessionDbcLocale()), zoneId);
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handler.SendSysMessage(CypherStrings.ListRespawnsListheader);
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map.GetRespawnInfo(respawns, SpawnObjectTypeMask.Creature, range != 0 ? 0 : zoneId);
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foreach (RespawnInfo ri in respawns)
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for (SpawnObjectType type = 0; type < SpawnObjectType.Max; type++)
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{
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CreatureData data = Global.ObjectMgr.GetCreatureData(ri.spawnId);
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if (data == null)
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continue;
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if (range != 0)
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handler.SendSysMessage(CypherStrings.ListRespawnsRange, type, range);
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else
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handler.SendSysMessage(CypherStrings.ListRespawnsZone, type, GetZoneName(zoneId, locale), zoneId);
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handler.SendSysMessage(CypherStrings.ListRespawnsListheader);
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List<RespawnInfo> respawns = new();
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map.GetRespawnInfo(respawns, (SpawnObjectTypeMask)(1 << (int)type), range != 0 ? 0 : zoneId);
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foreach (RespawnInfo ri in respawns)
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{
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SpawnData data = Global.ObjectMgr.GetSpawnData(ri.type, ri.spawnId);
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if (data == null)
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continue;
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if (range != 0 && !player.IsInDist(data.spawnPoint, range))
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continue;
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uint gridY = ri.gridId / MapConst.MaxGrids;
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uint gridX = ri.gridId % MapConst.MaxGrids;
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if (range != 0 && !player.IsInDist(data.spawnPoint, range))
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continue;
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uint gridY = ri.gridId / MapConst.MaxGrids;
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uint gridX = ri.gridId % MapConst.MaxGrids;
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string respawnTime = ri.respawnTime > GameTime.GetGameTime() ? Time.secsToTimeString((ulong)(ri.respawnTime - GameTime.GetGameTime()), true) : stringOverdue;
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handler.SendSysMessage($"{ri.spawnId} | {ri.entry} | [{gridX},{gridY}] | {GetZoneName(ri.zoneId, handler.GetSessionDbcLocale())} ({ri.zoneId}) | {respawnTime}{(map.IsSpawnGroupActive(data.spawnGroupData.groupId) ? "" : " (inactive)")}");
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}
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respawns.Clear();
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if (range != 0)
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handler.SendSysMessage(CypherStrings.ListRespawnsRange, stringGameobject, range);
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else
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handler.SendSysMessage(CypherStrings.ListRespawnsZone, stringGameobject, GetZoneName(zoneId, handler.GetSessionDbcLocale()), zoneId);
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handler.SendSysMessage(CypherStrings.ListRespawnsListheader);
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map.GetRespawnInfo(respawns, SpawnObjectTypeMask.GameObject, range != 0 ? 0 : zoneId);
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foreach (RespawnInfo ri in respawns)
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{
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GameObjectData data = Global.ObjectMgr.GetGameObjectData(ri.spawnId);
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if (data == null)
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continue;
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if (range != 0 && !player.IsInDist(data.spawnPoint, range))
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continue;
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uint gridY = ri.gridId / MapConst.MaxGrids;
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uint gridX = ri.gridId % MapConst.MaxGrids;
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string respawnTime = ri.respawnTime > GameTime.GetGameTime() ? Time.secsToTimeString((ulong)(ri.respawnTime - GameTime.GetGameTime()), true) : stringOverdue;
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handler.SendSysMessage($"{ri.spawnId} | {ri.entry} | [{gridX},{gridY}] | {GetZoneName(ri.zoneId, handler.GetSessionDbcLocale())} ({ri.zoneId}) | {respawnTime}{(map.IsSpawnGroupActive(data.spawnGroupData.groupId) ? "" : " (inactive)")}");
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string respawnTime = ri.respawnTime > GameTime.GetGameTime() ? Time.secsToTimeString((ulong)(ri.respawnTime - GameTime.GetGameTime()), true) : stringOverdue;
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handler.SendSysMessage($"{ri.spawnId} | {ri.entry} | [{gridX:2},{gridY:2}] | {GetZoneName(ri.zoneId, locale)} ({ri.zoneId}) | {respawnTime}{(map.IsSpawnGroupActive(data.spawnGroupData.groupId) ? "" : " (inactive)")}");
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}
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}
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return true;
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}
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