Core/Achievements: Fixed updating EarnAchievement criteria type for guilds and quest objectives
Port From (https://github.com/TrinityCore/TrinityCore/commit/9fda9d0d490cef07291961e03710d09cbd8aea1f)
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@@ -483,8 +483,8 @@ namespace Game.Achievements
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if (!achievement.Flags.HasAnyFlag(AchievementFlags.TrackingFlag))
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_achievementPoints += achievement.Points;
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UpdateCriteria(CriteriaType.EarnAchievement, achievement.Id, 0, 0, null, referencePlayer);
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UpdateCriteria(CriteriaType.EarnAchievementPoints, achievement.Points, 0, 0, null, referencePlayer);
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referencePlayer.UpdateCriteria(CriteriaType.EarnAchievement, achievement.Id, 0, 0, null);
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referencePlayer.UpdateCriteria(CriteriaType.EarnAchievementPoints, achievement.Points, 0, 0, null);
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Global.ScriptMgr.OnAchievementCompleted(referencePlayer, achievement);
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@@ -290,6 +290,10 @@ namespace Game
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return Global.CriteriaMgr.GetQuestObjectiveCriteriaByType(type);
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}
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public bool RequiredAchievementSatisfied(uint achievementId)
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{
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return _owner.HasAchieved(achievementId);
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}
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Player _owner;
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List<uint> _completedObjectives = new();
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