Core/Movement: Get zone/area IDs from vmap data in the liquid update

Port From (https://github.com/TrinityCore/TrinityCore/commit/51ce3b1c1dc6a53938ed6f240bac00681d18a44f)
This commit is contained in:
hondacrx
2020-07-23 18:22:46 -04:00
parent db44970987
commit 286a200178
10 changed files with 325 additions and 137 deletions
+5 -1
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@@ -119,13 +119,17 @@ namespace Framework.Constants
AllWorld = Player | Creature | Corpse | DynamicObject
}
[Flags]
public enum ZLiquidStatus
{
NoWater = 0x00,
AboveWater = 0x01,
WaterWalk = 0x02,
InWater = 0x04,
UnderWater = 0x08
UnderWater = 0x08,
Swimming = InWater | UnderWater,
InContact = Swimming | WaterWalk
}
public enum EncounterFrameType
@@ -19,6 +19,7 @@ using Framework.Constants;
using Framework.GameMath;
using System;
using System.Collections.Generic;
using Framework.Dynamic;
namespace Game.Collision
{
@@ -240,6 +241,41 @@ namespace Game.Collision
return false;
}
public AreaAndLiquidData GetAreaAndLiquidData(uint mapId, float x, float y, float z, uint reqLiquidType)
{
var data = new AreaAndLiquidData();
if (!Global.DisableMgr.IsDisabledFor(DisableType.VMAP, mapId, null, DisableFlags.VmapLiquidStatus))
{
data.floorZ = z;
int adtId, rootId, groupId;
uint flags;
if (GetAreaInfo(mapId, x, y, ref data.floorZ, out flags, out adtId, out rootId, out groupId))
data.areaInfo.Set(new AreaAndLiquidData.AreaInfo(adtId, rootId, groupId, flags));
return data;
}
var instanceTree = iInstanceMapTrees.LookupByKey(mapId);
if (instanceTree != null)
{
LocationInfo info = new LocationInfo();
Vector3 pos = ConvertPositionToInternalRep(x, y, z);
if (instanceTree.GetLocationInfo(pos, info))
{
data.floorZ = info.ground_Z;
uint liquidType = info.hitModel.GetLiquidType();
float liquidLevel = 0;
if (reqLiquidType == 0 || Convert.ToBoolean(Global.DB2Mgr.GetLiquidFlags(liquidType) & reqLiquidType))
if (info.hitInstance.GetLiquidLevel(pos, info, ref liquidLevel))
data.liquidInfo.Set(new AreaAndLiquidData.LiquidInfo(liquidType, liquidLevel));
if (!Global.DisableMgr.IsDisabledFor(DisableType.VMAP, mapId, null, DisableFlags.VmapLiquidStatus))
data.areaInfo.Set(new AreaAndLiquidData.AreaInfo(info.hitInstance.adtId, info.rootId, (int)info.hitModel.GetWmoID(), info.hitModel.GetMogpFlags()));
}
}
return data;
}
public WorldModel AcquireModelInstance(string filename, uint flags = 0)
{
lock (LoadedModelFilesLock)
@@ -350,4 +386,38 @@ namespace Game.Collision
WorldModel iModel;
int iRefCount;
}
public class AreaAndLiquidData
{
public struct AreaInfo
{
public int AdtId;
public int RootId;
public int GroupId;
public uint MogpFlags;
public AreaInfo(int adtId, int rootId, int groupId, uint flags)
{
AdtId = adtId;
RootId = rootId;
GroupId = groupId;
MogpFlags = flags;
}
}
public struct LiquidInfo
{
public uint LiquidType;
public float Level;
public LiquidInfo(uint type, float level)
{
LiquidType = type;
Level = level;
}
}
public float floorZ = MapConst.VMAPInvalidHeightValue;
public Optional<AreaInfo> areaInfo;
public Optional<LiquidInfo> liquidInfo;
}
}
+1
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@@ -30,6 +30,7 @@ namespace Game.Collision
ground_Z = float.NegativeInfinity;
}
public int rootId;
public ModelInstance hitInstance;
public GroupModel hitModel;
public float ground_Z;
@@ -361,6 +361,7 @@ namespace Game.Collision
groupTree.IntersectPoint(p, callback);
if (callback.hit != null)
{
info.rootId = (int)RootWMOID;
info.hitModel = callback.hit;
dist = callback.zDist;
return true;
+1 -1
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@@ -2688,7 +2688,7 @@ namespace Game.Entities
return;
// Set the movement flags if the creature is in that mode. (Only fly if actually in air, only swim if in water, etc)
float ground = GetMap().GetHeight(GetPhaseShift(), GetPositionX(), GetPositionY(), GetPositionZMinusOffset());
float ground = GetFloorZ();
bool isInAir = (MathFunctions.fuzzyGt(GetPositionZMinusOffset(), ground + 0.05f) || MathFunctions.fuzzyLt(GetPositionZMinusOffset(), ground - 0.05f)); // Can be underground too, prevent the falling
+40 -15
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@@ -26,6 +26,7 @@ using Game.Networking.Packets;
using Game.Scenarios;
using System;
using System.Collections.Generic;
using Game.DataStorage;
namespace Game.Entities
{
@@ -48,6 +49,8 @@ namespace Game.Entities
m_updateFlag.Clear();
m_objectData = new ObjectFieldData();
m_staticFloorZ = MapConst.VMAPInvalidHeightValue;
}
public virtual void Dispose()
@@ -91,6 +94,8 @@ namespace Game.Entities
IsInWorld = true;
ClearUpdateMask(true);
GetMap().GetZoneAndAreaId(_phaseShift, out m_zoneId, out m_areaId, GetPositionX(), GetPositionY(), GetPositionZ());
}
public virtual void RemoveFromWorld()
@@ -105,6 +110,25 @@ namespace Game.Entities
ClearUpdateMask(true);
}
public void UpdatePositionData()
{
PositionFullTerrainStatus data = new PositionFullTerrainStatus();
GetMap().GetFullTerrainStatusForPosition(_phaseShift, GetPositionX(), GetPositionY(), GetPositionZ(), data);
ProcessPositionDataChanged(data);
}
public virtual void ProcessPositionDataChanged(PositionFullTerrainStatus data)
{
m_zoneId = m_areaId = data.AreaId;
var area = CliDB.AreaTableStorage.LookupByKey(m_areaId);
if (area != null)
if (area.Id != 0)
m_zoneId = area.Id;
m_staticFloorZ = data.FloorZ;
}
public virtual void BuildCreateUpdateBlockForPlayer(UpdateData data, Player target)
{
if (!target)
@@ -990,22 +1014,12 @@ namespace Game.Entities
if (transport)
transport.RemovePassenger(this);
}
public uint GetZoneId() { return m_zoneId; }
public uint GetAreaId() { return m_areaId; }
public uint GetZoneId()
{
return GetMap().GetZoneId(GetPhaseShift(), GetPositionX(), GetPositionY(), GetPositionZ());
}
public uint GetAreaId()
{
return GetMap().GetAreaId(GetPhaseShift(), GetPositionX(), GetPositionY(), GetPositionZ());
}
public void GetZoneAndAreaId(out uint zoneid, out uint areaid)
{
GetMap().GetZoneAndAreaId(GetPhaseShift(), out zoneid, out areaid, posX, posY, posZ);
}
public void GetZoneAndAreaId(out uint zoneid, out uint areaid) { zoneid = m_zoneId; areaid = m_areaId; }
public bool IsInWorldPvpZone()
{
switch (GetZoneId())
@@ -2306,6 +2320,13 @@ namespace Game.Entities
pos.SetOrientation(GetOrientation());
}
public float GetFloorZ()
{
if (!IsInWorld)
return m_staticFloorZ;
return Math.Max(m_staticFloorZ, GetMap().GetGameObjectFloor(GetPhaseShift(), GetPositionX(), GetPositionY(), GetPositionZ()));
}
public void SetLocationInstanceId(uint _instanceId) { instanceId = _instanceId; }
#region Fields
@@ -2321,6 +2342,10 @@ namespace Game.Entities
bool m_objectUpdated;
uint m_zoneId;
uint m_areaId;
float m_staticFloorZ;
public MovementInfo m_movementInfo;
string _name;
protected bool m_isActive;
+37 -61
View File
@@ -24,6 +24,7 @@ using Game.Maps;
using Game.Networking.Packets;
using System;
using System.Collections.Generic;
using Framework.Dynamic;
namespace Game.Entities
{
@@ -712,77 +713,52 @@ namespace Game.Entities
SendPacket(raidInstanceMessage);
}
public override void UpdateUnderwaterState(Map m, float x, float y, float z)
public override void ProcessTerrainStatusUpdate(ZLiquidStatus status, Optional<LiquidData> liquidData)
{
LiquidData liquid_status;
ZLiquidStatus res = m.GetLiquidStatus(GetPhaseShift(), x, y, z, MapConst.MapAllLiquidTypes, out liquid_status);
if (res == 0)
{
m_MirrorTimerFlags &= ~(PlayerUnderwaterState.InWater | PlayerUnderwaterState.InLava | PlayerUnderwaterState.InSlime | PlayerUnderwaterState.InDarkWater);
if (_lastLiquid != null && _lastLiquid.SpellID != 0)
RemoveAurasDueToSpell(_lastLiquid.SpellID);
_lastLiquid = null;
if (IsFlying())
return;
}
uint liqEntry = liquid_status.entry;
if (liqEntry != 0)
{
LiquidTypeRecord liquid = CliDB.LiquidTypeStorage.LookupByKey(liqEntry);
if (_lastLiquid != null && _lastLiquid.SpellID != 0 && _lastLiquid != liquid)
RemoveAurasDueToSpell(_lastLiquid.SpellID);
if (liquid != null && liquid.SpellID != 0)
// process liquid auras using generic unit code
base.ProcessTerrainStatusUpdate(status, liquidData);
// player specific logic for mirror timers
if (status != 0 && liquidData.HasValue)
{
// Breath bar state (under water in any liquid type)
if (liquidData.Value.type_flags.HasAnyFlag(MapConst.MapAllLiquidTypes))
{
if (res.HasAnyFlag(ZLiquidStatus.UnderWater | ZLiquidStatus.InWater))
{
if (!HasAura(liquid.SpellID))
CastSpell(this, liquid.SpellID, true);
}
if (status.HasAnyFlag(ZLiquidStatus.UnderWater))
m_MirrorTimerFlags |= PlayerUnderwaterState.InWater;
else
RemoveAurasDueToSpell(liquid.SpellID);
m_MirrorTimerFlags &= ~PlayerUnderwaterState.InWater;
}
_lastLiquid = liquid;
}
else if (_lastLiquid != null && _lastLiquid.SpellID != 0)
{
RemoveAurasDueToSpell(_lastLiquid.SpellID);
_lastLiquid = null;
}
// All liquids type - check under water position
if (liquid_status.type_flags.HasAnyFlag<uint>(MapConst.MapLiquidTypeWater | MapConst.MapLiquidTypeOcean | MapConst.MapLiquidTypeMagma | MapConst.MapLiquidTypeSlime))
{
if (res.HasAnyFlag(ZLiquidStatus.UnderWater))
m_MirrorTimerFlags |= PlayerUnderwaterState.InWater;
// Fatigue bar state (if not on flight path or transport)
if (liquidData.Value.type_flags.HasAnyFlag(MapConst.MapLiquidTypeDarkWater) && !IsInFlight() && !GetTransport())
m_MirrorTimerFlags |= PlayerUnderwaterState.InDarkWater;
else
m_MirrorTimerFlags &= ~PlayerUnderwaterState.InWater;
}
m_MirrorTimerFlags &= ~PlayerUnderwaterState.InDarkWater;
// Allow travel in dark water on taxi or transport
if (liquid_status.type_flags.HasAnyFlag<uint>(MapConst.MapLiquidTypeDarkWater) && !IsInFlight() && GetTransport() == null)
m_MirrorTimerFlags |= PlayerUnderwaterState.InDarkWater;
// Lava state (any contact)
if (liquidData.Value.type_flags.HasAnyFlag(MapConst.MapLiquidTypeMagma))
{
if (status.HasAnyFlag(ZLiquidStatus.InContact))
m_MirrorTimerFlags |= PlayerUnderwaterState.InLava;
else
m_MirrorTimerFlags &= ~PlayerUnderwaterState.InLava;
}
// Slime state (any contact)
if (liquidData.Value.type_flags.HasAnyFlag(MapConst.MapLiquidTypeSlime))
{
if (status.HasAnyFlag(ZLiquidStatus.InContact))
m_MirrorTimerFlags |= PlayerUnderwaterState.InSlime;
else
m_MirrorTimerFlags &= ~PlayerUnderwaterState.InSlime;
}
}
else
m_MirrorTimerFlags &= ~PlayerUnderwaterState.InDarkWater;
// in lava check, anywhere in lava level
if (liquid_status.type_flags.HasAnyFlag<uint>(MapConst.MapLiquidTypeMagma))
{
if (res.HasAnyFlag(ZLiquidStatus.UnderWater | ZLiquidStatus.InWater | ZLiquidStatus.WaterWalk))
m_MirrorTimerFlags |= PlayerUnderwaterState.InLava;
else
m_MirrorTimerFlags &= ~PlayerUnderwaterState.InLava;
}
// in slime check, anywhere in slime level
if (liquid_status.type_flags.HasAnyFlag<uint>(MapConst.MapLiquidTypeSlime))
{
if (res.HasAnyFlag(ZLiquidStatus.UnderWater | ZLiquidStatus.InWater | ZLiquidStatus.WaterWalk))
m_MirrorTimerFlags |= PlayerUnderwaterState.InSlime;
else
m_MirrorTimerFlags &= ~PlayerUnderwaterState.InSlime;
}
m_MirrorTimerFlags &= ~(PlayerUnderwaterState.InWater | PlayerUnderwaterState.InLava | PlayerUnderwaterState.InSlime | PlayerUnderwaterState.InDarkWater);
}
}
}
+24 -38
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@@ -25,6 +25,7 @@ using Game.Networking.Packets;
using System;
using System.Collections.Generic;
using Game.Spells;
using Framework.Dynamic;
namespace Game.Entities
{
@@ -569,8 +570,7 @@ namespace Game.Entities
else if (turn)
UpdateOrientation(orientation);
// code block for underwater state update
UpdateUnderwaterState(GetMap(), x, y, z);
UpdatePositionData();
return (relocated || turn);
}
@@ -754,48 +754,34 @@ namespace Game.Entities
return null;
}
public virtual void UpdateUnderwaterState(Map m, float x, float y, float z)
public override void ProcessPositionDataChanged(PositionFullTerrainStatus data)
{
if (IsFlying() || (!IsPet() && !IsVehicle()))
base.ProcessPositionDataChanged(data);
ProcessTerrainStatusUpdate(data.LiquidStatus, data.LiquidInfo);
}
public virtual void ProcessTerrainStatusUpdate(ZLiquidStatus status, Optional<LiquidData> liquidData)
{
if (IsFlying() || !IsControlledByPlayer())
return;
LiquidData liquid_status;
ZLiquidStatus res = m.GetLiquidStatus(GetPhaseShift(), x, y, z, MapConst.MapAllLiquidTypes, out liquid_status);
if (res == 0)
// remove appropriate auras if we are swimming/not swimming respectively
if (status.HasAnyFlag(ZLiquidStatus.Swimming))
RemoveAurasWithInterruptFlags(SpellAuraInterruptFlags.NotAbovewater);
else
RemoveAurasWithInterruptFlags(SpellAuraInterruptFlags.NotUnderwater);
// liquid aura handling
LiquidTypeRecord curLiquid = null;
if (status.HasAnyFlag(ZLiquidStatus.Swimming) && liquidData.HasValue)
curLiquid = CliDB.LiquidTypeStorage.LookupByKey(liquidData.Value.entry);
if (curLiquid != _lastLiquid)
{
if (_lastLiquid != null && _lastLiquid.SpellID != 0)
RemoveAurasDueToSpell(_lastLiquid.SpellID);
RemoveAurasWithInterruptFlags(SpellAuraInterruptFlags.NotUnderwater);
_lastLiquid = null;
return;
}
uint liqEntry = liquid_status.entry;
if (liqEntry != 0)
{
LiquidTypeRecord liquid = CliDB.LiquidTypeStorage.LookupByKey(liqEntry);
if (_lastLiquid != null && _lastLiquid.SpellID != 0 && _lastLiquid.Id != liqEntry)
RemoveAurasDueToSpell(_lastLiquid.SpellID);
if (liquid != null && liquid.SpellID != 0)
{
if (res.HasAnyFlag(ZLiquidStatus.UnderWater | ZLiquidStatus.InWater))
{
if (!HasAura(liquid.SpellID))
CastSpell(this, liquid.SpellID, true);
}
else
RemoveAurasDueToSpell(liquid.SpellID);
}
RemoveAurasWithInterruptFlags(SpellAuraInterruptFlags.NotAbovewater);
_lastLiquid = liquid;
}
else if (_lastLiquid != null && _lastLiquid.SpellID != 0)
{
RemoveAurasDueToSpell(_lastLiquid.SpellID);
RemoveAurasWithInterruptFlags(SpellAuraInterruptFlags.NotUnderwater);
_lastLiquid = null;
if (curLiquid != null && curLiquid.SpellID != 0)
CastSpell(this, curLiquid.SpellID, true);
_lastLiquid = curLiquid;
}
}
-1
View File
@@ -191,7 +191,6 @@ namespace Game.Entities
UpdateSplineMovement(diff);
GetMotionMaster().UpdateMotion(diff);
UpdateUnderwaterState(GetMap(), GetPositionX(), GetPositionY(), GetPositionZ());
}
void _UpdateSpells(uint diff)
{
+146 -20
View File
@@ -17,6 +17,7 @@
using Framework.Constants;
using Framework.Database;
using Framework.Dynamic;
using Framework.GameMath;
using Game.BattleGrounds;
using Game.Collision;
@@ -32,7 +33,6 @@ using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading;
namespace Game.Maps
{
@@ -850,7 +850,7 @@ namespace Game.Maps
SendRemoveTransports(player);
if (!inWorld) // if was in world, RemoveFromWorld() called DestroyForNearbyPlayers()
player.DestroyForNearbyPlayers(); // previous player->UpdateObjectVisibility(true)
player.DestroyForNearbyPlayers(); // previous player.UpdateObjectVisibility(true)
Cell cell = player.GetCurrentCell();
RemoveFromGrid(player, cell);
@@ -869,7 +869,7 @@ namespace Game.Maps
RemoveFromActive(obj);
if (!inWorld) // if was in world, RemoveFromWorld() called DestroyForNearbyPlayers()
obj.DestroyForNearbyPlayers(); // previous obj->UpdateObjectVisibility(true)
obj.DestroyForNearbyPlayers(); // previous obj.UpdateObjectVisibility(true)
Cell cell = obj.GetCurrentCell();
RemoveFromGrid(obj, cell);
@@ -950,6 +950,7 @@ namespace Game.Maps
AddToGrid(player, newcell);
}
player.UpdatePositionData();
player.UpdateObjectVisibility(false);
}
@@ -981,6 +982,7 @@ namespace Game.Maps
if (creature.IsVehicle())
creature.GetVehicleKit().RelocatePassengers();
creature.UpdateObjectVisibility(false);
creature.UpdatePositionData();
RemoveCreatureFromMoveList(creature);
}
@@ -1010,6 +1012,7 @@ namespace Game.Maps
{
go.Relocate(x, y, z, orientation);
go.UpdateModelPosition();
go.UpdatePositionData();
go.UpdateObjectVisibility(false);
RemoveGameObjectFromMoveList(go);
}
@@ -1040,6 +1043,7 @@ namespace Game.Maps
else
{
dynObj.Relocate(x, y, z, orientation);
dynObj.UpdatePositionData();
dynObj.UpdateObjectVisibility(false);
RemoveDynamicObjectFromMoveList(dynObj);
}
@@ -1186,6 +1190,7 @@ namespace Game.Maps
creature.Relocate(creature._newPosition);
if (creature.IsVehicle())
creature.GetVehicleKit().RelocatePassengers();
creature.UpdatePositionData();
creature.UpdateObjectVisibility(false);
}
else
@@ -1238,6 +1243,7 @@ namespace Game.Maps
// update pos
go.Relocate(go._newPosition);
go.UpdateModelPosition();
go.UpdatePositionData();
go.UpdateObjectVisibility(false);
}
else
@@ -1284,6 +1290,7 @@ namespace Game.Maps
{
// update pos
dynObj.Relocate(dynObj._newPosition);
dynObj.UpdatePositionData();
dynObj.UpdateObjectVisibility(false);
}
else
@@ -1548,6 +1555,7 @@ namespace Game.Maps
{
c.Relocate(resp_x, resp_y, resp_z, resp_o);
c.GetMotionMaster().Initialize(); // prevent possible problems with default move generators
c.UpdatePositionData();
c.UpdateObjectVisibility(false);
return true;
}
@@ -1574,6 +1582,7 @@ namespace Game.Maps
if (GameObjectCellRelocation(go, resp_cell))
{
go.Relocate(resp_x, resp_y, resp_z, resp_o);
go.UpdatePositionData();
go.UpdateObjectVisibility(false);
return true;
}
@@ -1705,18 +1714,6 @@ namespace Game.Maps
_corpseBones.Clear();
}
private GridMap GetGridMap(float x, float y)
{
// half opt method
var gx = (uint)(MapConst.CenterGridId - x / MapConst.SizeofGrids); //grid x
var gy = (uint)(MapConst.CenterGridId - y / MapConst.SizeofGrids); //grid y
// ensure GridMap is loaded
EnsureGridCreated(new GridCoord((MapConst.MaxGrids - 1) - gx, (MapConst.MaxGrids - 1) - gy));
return GridMaps[gx][gy];
}
GridMap GetGridMap(uint mapId, float x, float y)
{
// half opt method
@@ -1816,8 +1813,6 @@ namespace Game.Maps
private bool IsOutdoorWMO(uint mogpFlags, int adtId, int rootId, int groupId, WMOAreaTableRecord wmoEntry, AreaTableRecord atEntry)
{
bool outdoor = true;
if (wmoEntry != null && atEntry != null)
{
if (atEntry.Flags[0].HasAnyFlag(AreaFlags.Outside))
@@ -1826,7 +1821,7 @@ namespace Game.Maps
return false;
}
outdoor = Convert.ToBoolean(mogpFlags & 0x8);
bool outdoor = Convert.ToBoolean(mogpFlags & 0x8);
if (wmoEntry != null)
{
@@ -1929,8 +1924,7 @@ namespace Game.Maps
public uint GetAreaId(PhaseShift phaseShift, float x, float y, float z)
{
bool throwaway;
return GetAreaId(phaseShift, x, y, z, out throwaway);
return GetAreaId(phaseShift, x, y, z, out _);
}
public uint GetAreaId(PhaseShift phaseShift, float x, float y, float z, out bool isOutdoors)
@@ -2092,6 +2086,108 @@ namespace Game.Maps
return result;
}
public void GetFullTerrainStatusForPosition(PhaseShift phaseShift, float x, float y, float z, PositionFullTerrainStatus data, uint reqLiquidType = MapConst.MapAllLiquidTypes)
{
uint terrainMapId = PhasingHandler.GetTerrainMapId(phaseShift, this, x, y);
AreaAndLiquidData vmapData = Global.VMapMgr.GetAreaAndLiquidData(terrainMapId, x, y, z, reqLiquidType);
if (vmapData.areaInfo.HasValue)
data.areaInfo.Set(new PositionFullTerrainStatus.AreaInfo(vmapData.areaInfo.Value.AdtId, vmapData.areaInfo.Value.RootId, vmapData.areaInfo.Value.GroupId, vmapData.areaInfo.Value.MogpFlags));
GridMap gmap = GetGridMap(terrainMapId, x, y);
float mapHeight = gmap.GetHeight(x, y);
// area lookup
AreaTableRecord areaEntry = null;
if (vmapData.areaInfo.HasValue && (z + 2.0f <= mapHeight || mapHeight <= vmapData.floorZ))
{
WMOAreaTableRecord wmoEntry = Global.DB2Mgr.GetWMOAreaTable(vmapData.areaInfo.Value.RootId, vmapData.areaInfo.Value.AdtId, vmapData.areaInfo.Value.GroupId);
if (wmoEntry != null)
areaEntry = CliDB.AreaTableStorage.LookupByKey(wmoEntry.AreaTableID);
}
if (areaEntry != null)
{
data.FloorZ = vmapData.floorZ;
data.AreaId = areaEntry.Id;
}
else
{
data.FloorZ = mapHeight;
if (gmap != null)
data.AreaId = gmap.GetArea(x, y);
else
data.AreaId = 0;
if (data.AreaId == 0)
data.AreaId = i_mapRecord.AreaTableID;
if (data.AreaId != 0)
areaEntry = CliDB.AreaTableStorage.LookupByKey(data.AreaId);
}
// liquid processing
data.LiquidStatus = ZLiquidStatus.NoWater;
if (vmapData.liquidInfo.HasValue && vmapData.liquidInfo.Value.Level > vmapData.floorZ && z + 2.0f > vmapData.floorZ)
{
uint liquidType = vmapData.liquidInfo.Value.LiquidType;
if (GetId() == 530 && liquidType == 2) // gotta love blizzard hacks
liquidType = 15;
uint liquidFlagType = 0;
LiquidTypeRecord liquidData = CliDB.LiquidTypeStorage.LookupByKey(liquidType);
if (liquidData != null)
liquidFlagType = liquidData.SoundBank;
if (liquidType != 0 && liquidType < 21 && areaEntry != null)
{
uint overrideLiquid = areaEntry.LiquidTypeID[liquidFlagType];
if (overrideLiquid == 0 && areaEntry.ParentAreaID != 0)
{
AreaTableRecord zoneEntry = CliDB.AreaTableStorage.LookupByKey(areaEntry.ParentAreaID);
if (zoneEntry != null)
overrideLiquid = zoneEntry.LiquidTypeID[liquidFlagType];
}
LiquidTypeRecord overrideData = CliDB.LiquidTypeStorage.LookupByKey(overrideLiquid);
if (overrideData != null)
{
liquidType = overrideLiquid;
liquidFlagType = overrideData.SoundBank;
}
}
var liquidInfo = new LiquidData();
liquidInfo.level = vmapData.liquidInfo.Value.Level;
liquidInfo.depth_level = vmapData.floorZ;
liquidInfo.entry = liquidType;
liquidInfo.type_flags = 1u << (int)liquidFlagType;
data.LiquidInfo.Set(liquidInfo);
float delta = vmapData.liquidInfo.Value.Level - z;
if (delta > 2.0f)
data.LiquidStatus = ZLiquidStatus.UnderWater;
else if (delta > 0.0f)
data.LiquidStatus = ZLiquidStatus.InWater;
else if (delta > -0.1f)
data.LiquidStatus = ZLiquidStatus.WaterWalk;
else
data.LiquidStatus = ZLiquidStatus.AboveWater;
}
// look up liquid data from grid map
if (gmap != null && (data.LiquidStatus == ZLiquidStatus.AboveWater || data.LiquidStatus == ZLiquidStatus.NoWater))
{
LiquidData gridMapLiquid = new LiquidData();
ZLiquidStatus gridMapStatus = gmap.GetLiquidStatus(x, y, z, reqLiquidType, gridMapLiquid);
if (gridMapStatus != ZLiquidStatus.NoWater && (gridMapLiquid.level > vmapData.floorZ))
{
if (GetId() == 530 && gridMapLiquid.entry == 2)
gridMapLiquid.entry = 15;
data.LiquidInfo.Set(gridMapLiquid);
data.LiquidStatus = gridMapStatus;
}
}
}
public float GetWaterLevel(PhaseShift phaseShift, float x, float y)
{
GridMap gmap = GetGridMap(PhasingHandler.GetTerrainMapId(phaseShift, this, x, y), x, y);
@@ -3207,6 +3303,11 @@ namespace Game.Maps
return _dynamicTree.Contains(model);
}
public float GetGameObjectFloor(PhaseShift phaseShift, float x, float y, float z, float maxSearchDist = MapConst.DefaultHeightSearch)
{
return _dynamicTree.GetHeight(x, y, z, maxSearchDist, phaseShift);
}
public virtual uint GetOwnerGuildId(Team team = Team.Other)
{
return 0;
@@ -4911,4 +5012,29 @@ namespace Game.Maps
public uint OverrideLightId;
public uint LightFadeInTime;
}
public struct PositionFullTerrainStatus
{
public struct AreaInfo
{
public int AdtId;
public int RootId;
public int GroupId;
public uint MogpFlags;
public AreaInfo(int adtId, int rootId, int groupId, uint flags)
{
AdtId = adtId;
RootId = rootId;
GroupId = groupId;
MogpFlags = flags;
}
}
public uint AreaId;
public float FloorZ;
public ZLiquidStatus LiquidStatus;
public Optional<AreaInfo> areaInfo;
public Optional<LiquidData> LiquidInfo;
}
}